Hope this will be a great event, but I won't be playing. The simple fact that you have to follow a laid out plan & do it as efficiently as possible otherwise you just get killed by pple who simply outclass you is why DMM won't ever work for more casual players. The whole point of the seasonal events is to experience the game in a different way, but that gets actively punished in DMM.
You dont have to follow a plan att all, Dmm is just hard for people who have never pvped. loads of people will quest in the beginning while i always train ranged and kil something for big bones or better bones to gain some prayer. Never had any problems in dmm the game is really fun, only thing for me that sucks is after a few days there is always the poeple with maxed out gear i just wont be able to escape or kil. But the first day or 2 is amazing :)
I hate PvP but I think I’m going to give this mode a try. The guys who drop into my Calvar’ion annoy me so much. It’s always satisfying when I’m able to get away though.
@@currentcommerce4774 The 3-50 bracket is the most fun. You can make a pking account in a few hours and just run around and fight and go to the breaches and have fun. Definitely the best bracket lol
Level scaling is what killed the game for me, I made it to lvl 30 or something before getting bored and never playing it again. It makes power progression into a total farce. D4 was better than D3 in some ways (graphically esp.) but this particular thing is the worst thing they ever did in Diablo. Anyway, I'll never give Blizzard another dollar in my life.
Oh man, I use these now to just camp protect melee while farming my Zombie Axe. Run down, wait 10 minutes, and then only farm the melees in full prayer bonus in the instanced version.
As a new player to osrs and playing an iron, magic felt bad in slayer outside of bursting recently. Having an option to mage slayer tasks was a nice option for me. Probably a noob take but having a few more options when playing an iron is really nice. I think they won’t buff standard just because of pvp balancing.
hey guestion, does this still work because i just did what you said and he just says ''you're still hunting sabre-toothed kebbit'' while i have the kebbity tuft in my inventory
is there something im missing? I have yet to get better XP doing this than chopping alone. In fact, it appears significantly worse... The trees disappear just as fast as they did before forestry, I don't get the point the events just slow down your xp
Am I correct in calculating that these 100 sunfire splinters per wave 1 is equal to 120k prayer exp since it takes 2 spliters per jug, and each jug can sacrifice 400 shards, which 6 exp per shard? so ((6 exp per shard * 400 shards per jug) * 50 jugs from sunfire splinters) = 120k prayer?
Not quite, since the Sunfire splinter only improves it from 5xp to 6xp so it's 50 jugs x 1(the extra 1 you get by using splinter). Still 20k bonus for 100 splinters!
@@doubleshine So without sunfire splinters it gives me 100k for the effort, but with sunfire splinters I can max out at 120k? My ironman is at 50k exp right now total haha, this is just insane exp that I don't have to risk dying in wilderness for.
This is conflicting with the formula on max roll for lucky hit chance. In your formula we have (skill lucky hit%•Lucky hit proc%)•Lucky hit modifier%. In max roll they explain it as (Lucky hit Modifier% • Skill Lucky hit%) • Lucky Hit Proc%. I don’t actually know the answer of which one is right but it boils down to “is lucky hit % additive or multiplicative?”
@@doubleshine if I had double checked my equation I would’ve seen the issue. Sorry Max Roll has the equation as (Lucky hit modifier% + Skill lucky hit%) • Lucky Hit Proc%
I had moonlight antelopes stocked at the novice, red chins in adept, red salamander in adept, sunlight antelope in expert and herbiboar in the other expert. Master still gave me moonlight antelope to hunt despite only having dashing kebbit, tecu salamander and moonlight moths supposedly available. Am I doing something wrong?
Perfect timing!! I've been wanting to greenlog this AND get my fletching up, but haven't been able to justify AFKing for 20 minutes at a time on my main. :D
On the one hand, it's nice to see people actually going to Trouble Brewing for a change. On the other hand, I'm not entirely sure it's particularly healthy for the game to have these kind of rates on a no-input system for a production skill. We're essentially turning Trouble Brewing from a bucket filling simulator into a fletching minigame, with limited spots for efficient play which can only cause toxicity in the player-base via arguments and griefing, when it's supposed to be a cooking minigame. I don't think the rates should be gutted but perhaps move some of that XP from the action to the successful manufacture of the rum itself? And do that for all actions that provide XP. In order to get the best rates for whatever action you are doing, you need to make the rum and that means actually playing the minigame as a team as intended.
think keeping a mini game alive in a non intended way is still better then how forgotten it was. i know nothing about it but maybe other xp ways be found. you think we ever get a upgraded volcanic mine aka inferno mining'?
Wow, this is incredible for UIM. I've been saving up millions of GP crafting bloods to get 99 fletching through broad arrows. Granted you can't get the xp while doing other activities, but saving that much GP is insane. Can't believe I'm about the green log this dead ass content.
Thanks for the concise explanation man. this seems very useful for my poor ironman, i think i can do this for 99 cooking and just about afford 99 fletching with broad arrows the rest of the way =)
That is some pretty sick xp, ngl. It's also very unlikely to get nerfed, since the xp/h you are getting is far away from the meta on any of those skills.
Is it possible for one player to do the fletching and trade/drop the bark to another player to get the cooking xp? The wiki lists it as tradeable. It would in theory be more efficient as logs continue to get cut as the other player hands them in. Players could swap roles each game if they want.
@@doubleshine Yeah this is a definite upgrade and actually benefits your account other than just logging, especially early on w/ those cooking and fetching rates.
I don't really think so, although a small nerf (20%) along with allowing as many people as possible would probably be a lot healthier than every world getting packed within the week.