The most famous Rush in the history of SC, made by SlayerS_`BoxeR` while playing against [NC]Yellow in tournament finals. Watch Boxer's "God is in the TV": • God is in the TV Watch Boxer's "The Emperor": • SlayerS_`BoxeR` - The ...
To the people who keep saying that this move is unimpressive because everyone uses it, he basically fucking made this strategy. This, and alot of the other tactics that people use in Starcraft. He also brought Terran in as a useful race because before that people considered Terran useless. He invented and brought out new strategies that people hadn't seen before in Starcraft during its early days.
Actually due to boxer crazy and stupidly all-in micro heavy plays, he fucked up the meta game for years. People were so focus on surviving and figuring out what to do against his crap that they forgot how to actually learn how to macro. Wasnt until Nada and iloveOvv that the current meta started to develop when they showed people that to win you just need to make many units
Newbtuber so you’re practically validating the fact that he changed the game. Which by definition makes him great. Ppl had to figure how to beat it. So in turn he elevated the level of competition
Seriously. The man MADE the meta. I got into a debate about this with some young guy with no knowledge about early SC/BW history, saying stuff like "Boxer is nothing compared to Flash." Dude, witbout Boxer, there may not have even BEEN a Flash.
Newbtuber First of all, you're proving the argument that Boxer was so godlike that he reformed the way everyone played the game. Secondly, ILO, Nada, and even Flash definitely shaped the way the game was played, too, but with no Boxer, we may not have even had them. Seems like the younger generation just doesn't realize how important Boxer and even Yellow were to the scene. He was considered a god long past his prime solely because of all he did for our community.
I remember watching the starcraft league during my youth and until its demise (after several game fixing scandals and financial problems). I’m still 20 yrs old, but basically my father introduced me with this game and the earliest e-sports scene when I was 6. And oh dear, the game was fun, but watching professionals players (which was still a strange concept back then) with god-level skills playing this game was just another level of joy. The name value of SlayerBoxer (Lim) itself was back then equal to Faker in South Korea, and he really was something else besides his skills, cuz he stayed and supported his team for quite a while until it officially becamea a funded team named as SKT T1. You know it’s always nostalgic to watch past starcraft games like this iconic rivalry btw Boxer and Yellow. I know this sounds very Korean, but it’s been an honor to experience this whole development of a thing called e-sports from its earliest times to now, where it’s popularly categorized as a form of media. I played many games like call of duty (from 1 to modern warfare reboot) , pubg, fifa, battlefield, LoL, etc. and I still enjoy playing those. While I’m nowadays deep into LoL, starcraft is always gonna remain as the major stepping stone that established the concept of ‘professionalism’ and the foundations for the world of e-sports.
The Terrans perform a Zerg Rush on the Zerg. Irony at its finest... (It becomes hard to pull off in StarCraft II with most Zerg buildings spawning Broodlings posthumously.)
I have been watching StarCraft 1 remastered, I was like let me just search Boxer’s immortal marines and his perfect SCV rush real quick lol it never disappoint.
man what great fucking times this was. SC2 WoL and part of HOTS was also a GREAT time in eSports, mostly WoL in SC2. I will never forget Broodwar and SC2 WoL.
There are more similarities than you might think. Actually, supposedly chess used to be used to develop war strategy abilities. As both a chess and Starcraft enthusiast, I must say that they involve similar strategies in a lot of regards.
@@greenwave819 Oh well I guess you are probably more of an expert than all those war generals, sorry for stepping out of line with such an exemplary strategist.
Minkyu Kim this probably inspired him, Yellow ended up beating him this series 3-1 with only this game going in Boxer's favor, so he probably thought he could exploit him if he kept going for the 12-hatch. This game happened in early 2003, his bunker rushes happened almost a year and a half later.
Boxer Vs Yellow is like Larry Bird vs Magic Johnson, Ohio State vs Michigan, Red Sox vs Yankees, it is THE Rivalry that defines Starcraft and why it has become so popular today.
It wasn't cheese. Zerg expanding without establishing enough defense was the cheese. Boxer only charged when he saw that his opponent had overextended himself.
@SpitefulAZ I think he wanted to get a solid presence at the choke to his base. The hatchery lets him spawn in units there and spreads creep so he can build sunken colonies.
@ellocox666 its a sc1 static def for zerg, u can comparison it with a spine crawler, but there are a few key difference between those 2, a sunken colony cant unborrow for example. i hope this explains it a bit. u can also look it up on a sc wiki i think you will find details there.
@crazy4sian As for your last question, I don't feel that the two are mutually exclusive. Games are simply a task with an objective. So no, I wouldn't give up games for the desire to help others, I'd use them to help others. I'd think outside the box and develop games that teach and make games to rehabilitate injured people, solve medical problems, and that directly improve some of your coveted "real life skills". In a short 30-ish years, games have gone from dots to full scale war simulations...
Dunno if sarcastic but SlayerS_'BoxeR' is in SC2. He is very good (Code A, if not Code S), but the competition is fierce, and also throughout SC2, he has been plagued by shoulder injury. He is currently rehabbing but should be back playing in GSL soon.