The Infinite Power Circuit is a basic method of maximizing your power utilization while providing backup battery power. This Rust tutorial will show you how to set one up quickly.
before batteries didnt recharge while discharging so this was necessary. They fixed that so this circuit is no longer necessary, its actually a waste of power.
@@Naku_u this stills works, what happens is the solar panel is using what power it has for the system any power unused goes to battery. When there is no more sunlight then battery takes over, hopefully with full charge
This was a great video. It helped me so very much. Your speech is very smooth and you're very knowledgeable. I subscribed hoping you do make more videos, but if not, thank you for this gem!
this is so damn cool, i cant believe they put so much thought and usability and real world needs/functions into the electrical/industrial stuff in this game
this is a great video, I remember watching it two years ago. I wish I had learned this then. Maybe keep making videos. Im still trying to understand other efficiency circuits. Like how to run multiple turrets off a set up like this using small batteries
This circuit pretty much fixes having to brute-force power generation to extreme levels in order to charge (usually during the day) the batteries by having significantly more power than necessary for the system. It works doing it that way, but you end up with a lot of expenditure on solar and wind turbines when you only need just enough. Great explanation!
1:40 i need the upscale video! This was VERY easy to understand and duplicate! I have a team of 5 and need help getting enough for defenses AND the fun amenities 😂😂😂
Like this setup. I run the solar to a branch that feeds both the battery and a splitter. Then using one of the 3 lines off of the splitter, I route to the blocker and from there any downstream accessories such as lighting and sensors I don't want using power during the day. The other two branches go directly to my furnaces/turrets/heaters/etc.
yeah - I've been struggling this (trying to find a way to auto-disable any surplus batteries from the circuit)... looks like you can't switch/branch anything before a root combiner - the only thing that can be before a root combiner is a power source (generation or battery output)...
I am using this circuit every wipe. I have recently learnt a nice way to scale it up 2x using a splitter to divide power into 2 large batteries and scaling power input with 2 turbines
@@eurility8557 sure, use root combiners to combine input from your power sources going into the first electrical branch and add a splitter between the 2nd branch and battery to spit power into 3 batteries. Use root combiners to combine the batteries power going into the blocker
@@jamesward9482 Important note: Don't do this with Medium or Large batteries because root combiners will max them out 100% of the time and waste a lot of power unless you are actually utilizing the full 200 or 300W output. It's a big annoyance and there's no warning in game that this will happen. You can still run the feed to several batteries and run separate grids, though.
Happy Easter! Could we get a second video on how to find these electric items in game, best chances to locate them, and the assistance of which electric item to be powered by this smart circuit first? Also, since the release of the polar base, and the polar areas being heavily populated with stone and sulfur nodes, should we players focus on the electric heater or power to a basic tea and crop farm?
i have a counters between my power in, my battery charge line, and my power out line. when set to pass through mode it will show on the screen the value. it makes it easy to see if youre charging, need to put more power to your power main, and how much you can limit the main so you charge your batteries the fastest. super simple little upgrade to the system and it makes life wayyyyy easier.
I came back just to listen to you explain again. I have the attention span of a gnat and still don't understand, but I believe you, and sent you more dummies to listen.
I tried asking the server im in for help they didnt answer untill my friend asked so i said screw them im off toy youtube and im glad glad i found this video !!
On first branch instead of 9 you set amount needed to power up your devices. The rest will power up your large battery. As for two batteries, I just created two circuits with two windmills, felt like the simplest solution. For example my first circuit branches out ~60 energy to turrets with the rest going to battery (- components on the way). With cut out power source fully charged large battery should last for about 7+ hours with ~60 active output.
I'd love to see another episode that explains how to calculate the branch values for a circuit that has multiple solar panels or wind turbines fed into a series of root combiners.
Switch before going into the circuit, switch it off and see how much active usage is coming from your batteries then add 1 to it and set up your first branch.
I built a similar concept on my 2nd attempt at installing lights so that they turned on when it got dark and it only took 1 branch and an OR. Not sure if it was inefficient or if those extra components were needed… The line input from 1 panels (using a root combiner) for 20 input to a branch. The branch output was the minimum 2, which went to an OR. The remaining power went to the medium battery. The battery output to the OR and the OR output to my lighting array. When both solar and battery had power the lights were off. When the sun went down the lights came on. When the sun came up, the lights turned off. Only thing I can think of is that maybe the blocker and added branch prevent the battery discharging 1 power to the OR while it was charging? But at the cost of 2 power for those 2 devices? Effectively being a worse option I guess…
Doesn’t this result in slower charging of the battery if you have less load than your first branch? It works great if you have a known minimum load, but with a variable load it will charge the battery slowly
Currently, i'm running 14 ceiling lights. 14 x 2 = 28w. So I'll set my 1st ebranch to 29 right? When night time came around, my large battery was outputting maxcwats at 100. Can I just put another E branch in-between the battery and blocker to be set at 28 to just power my ceiling fans?
I want an updated version of this with at least 6 windmills / 6 large batteries being all controlled by 1 smart switch please and thanks. This helped so much i want your take on other things as well like multiple doors being opened by sensors, also potentially having every sensor door I want to open also off 1 switch.
I am struggling to understand how this is better than just battery buffer (second battery). If the solar pannel (sp) was blugged in to the small rechargable battery (srb) would it not save a loss of power due to the additional electrical components. The battery will only send what is required so naturally will charge as if this circuit was in place.
This seems flawed if I can not have the first electrical branch fluctuate the configuration value to the actual draw on the system I will be loosing out on free charging power. From what i can tell there is no way to monitor usage and auto adjust the electrical branch configuration value. please let me know id anyone has found a work around.
Add a branch for each “set” (Like lights or turrets) of components. Only allow the needed amount of power out to each “set”. The power out of that branch is then ready to send to your next “set”. At least this is what I do... There is a very good chance that I am 100% wrong!
This makes no sense to me as long as power production is enough to power your stuff it will also charge your battery at the same flow so your battery will be full either way. Am I missing something here. Is batter recharge way slower? Like a hard cap limit thing
This stops the discharging of the battery while power is being generated, allowing for more efficient charging and less drain while the generation first powers the circuit and secondly charges the battery.
Finally find the circuit I was looking for, but scaling it up is proving to be a pain! I think I got it with the exception of the 1st of 3 additions branches I added after the OR Switch that’s run to a 2nd blocker my ceiling lights are connected to with a solar panel as an auto day/night on/off. The lights just stay on all the time defeating both the energy saving and visual sign of weather it’s day or night out. Any ideas why this isn’t working as intended, can you only use one blocker on a circuit?
Hook your lights up to a separate battery, a daylight sensor circuit will be powered off in the day, not using electric and charging, then at night the solar panels won't be able to power up due to lack of sunlight...run the rest of your electricity through this smart circuit (door controllers turrets alarms) and it will efficiently use power
I've been using this set up religiously. However, I came across a problem when using the large battery and solar panels. I had a system needing 160+ watts. At night when the battery kicks in, it only gives 100w output. Would the solution be to add a 2nd large battery to this system? If so how?
Why u use solar panels to power 160+? How much solar panels are u using lol, just use a wind turbine. And yes use a second battery and combine the output with root combiner
Hi, I’m having a slight problem with this circuit if anyone can help So; I have windmill + 2 solar panels connected before this circuit into root combiners which then send power to the first branch of this circuit. During the day it’ll get between 150-170 power going through, then down to 100-70 during the nights and low wind. I branch out 100 power to the OR switch and the remainder charges the battery. However my battery is still continuously discharging even when the branch is providing well over 100 power. What could I possibly be doing wrong that both sides of the OR switch are sending through power to my main circuits Thanks
This video is a rip off of a video I made 4 years ago. But he only copied the first part. I can't link it because "youtube". But search up "The Best Rust Infinite Power Circuit", then skip in 4:20 into the video I show how to modify the circuit for a large battery, and more power, like a wind gen. That said The reason this circuit existed is that at the time I made the video a battery, in Rust, could not be charged and used at the same time. This was fixed about 3 years ago in the November 2021 update. Since then a battery could be charged and used at the same time making this circuit obsolete. Sadly the person who copied my video didn't know that because when he posted this video it as no longer needed. Now all you have to do is run a wire from the solar panel, to the battery, then from the battery to the load.
This is just a remake of my video from 2 years earlier. "The Best Rust Infinite Power Circuit". You even placed the components in exactly the same order. The only thing you changes is the load, you used a light, where I used a voltmeter. I'd put a link but apparently they get auto deleted.
If the power from the solar panel is not sufficient, its waisted because it wont charge the battery, is there any way that even if the power is still short, it can still be used to charge the battery because currently its waisted
For example, if your running 2 windmill and one of them gets destroyed, it will automatically go on battery but if the other windmill helped the battery it could make the battery stay longer on
Great work But it feels like we are loosing so much energy on components (20%) and we are using some energy inefficiently - when power is below 12 So the question is how much energy we actually save with this scheme, given that we lose 20% of energy all the time
Can you design a circuit that does the same thing with fewer components? If not, then it's as efficient as it's going to get. If you can, then publish your design.
The problem I see with this is that whatever power value is set on the first blocker, say 99 for a single large battery, you are now essentially throwing that power away when the battery kicks in since the OR gate will only pass through the higher battery signal. I'm not so sure that the gain in battery charge when the system is over harging offsets the loss in charge when the system switches to battery backup... In my case I'm trying to save a problem where I have almost 40 power running off a blacked into a Tesla COIL circuit, even though the 35 power into the Tesla isn't used 99% of the time. I'm trying to find a way to recycle that power and only pull it when needed. If I use a blocked it'll kill any circuits I put in line behind my Tesla. I could just put the Tesla last but I hate how unscalable that solution is.
This is the real problem with the electrical system in Rust. Due to technical limitations that make no logical sense, what should be simple designs instead have to use convoluted workarounds and compromises to avoid being wasteful.
Is this scalable though? Like, when I get more solar panels bc I need more juice, it seems like it wouldn't be easy adding root combiners and changing the values. Great vid regardless, and I love the way you laid it out :)
? sort of. I have noticed that when I use the black box any thing that I branch of it {weather or not its on) will draw power no matter what. What's going on with that, makes no sense to why it does this. That's not how power works. If its not on it shouldn't draw power.
little update, I am currently using this circuit with 3 windmills and 6 solar panels, split (yes using a splitter :P) into 3 large batteries, my current set up uses 225 power, because of difference in wind speed and sunlight etc my power generation can be as low as 180 or as high as 460 depending on weather conditions etc, this circuit works perfectly, my batteries are always fully charged and i never loose power, i recommend setting the first branch output to exactly what your current circuit requires and the rest go to bateries to charge, so i have mine set at 225 and increase this as i add components to the final circuit, this is definitely the superior way to do this on any circuit that uses a lot of power.
Logically wouldn’t it matter? I mean if you hook up the panel to the battery, the system is powered by the battery and the battery is charged by the panel. Whenever the battery is full, the power is technically delivered directly through the solar panel, and whenever the panel isn’t working it’ll take the battery power. Am I missing something?
Yes you are missing something. During daylight your item is being powered by the solar panel (directly) with any spare power going to the battery (topping it up), when night comes, your item is powered by the battery and the battery is losing power but when day comes around again, solar powers item AND tops up battery. So with this system your battery is always being topped up and NOT losing power by day, as the item is being powered by the solar panel. There is a subtle difference
allways the max battery output minus the electrical components u see here. large battery are 100 rw output minus the 5 components equals 95.. to be on the save side go 90 on the large battery.
@@yogsothoth6059 no the maximum it can be set at is max battery output -1, however if your circuit uses less than the max battery output then its much more efficient to set it as exactly what you need and all excess power to the battery. also its not minus all the components as all but one of these are used up directly from the source so its max battery output minus one (or more only if your using multiple batteries because of the rout combiners)
@@philipludwell339 so its f.e 99 for a large battery no matter what you connect to it,? an you still can run a "unlimited power" circuit with blocker and stuff?
@@yogsothoth6059 the battery outputs 100 into the XOR leaving 99 coming out, the other circuitry takes it power directly from the power source, so with one large battery max output is 99, and from the first branch that splits the power you can run max 99 from the branch to the XOR but if you don't need the full 99 then just split off whatever is needed and let the rest go to charge the battery.
This video is a rip off of a video I made 4 years ago. But he only copied the first part. I can't link it because "youtube". But search up "The Best Rust Infinite Power Circuit", then skip in 4:20 into the video I show how to modify the circuit for a large battery, and more power, like a wind gen.