Fun fact, Ex boom followups were called "Sonic Break" in the update notes, same as Guile's VT1 followup booms. And his SF6 drive impact is also called Blitz Combination.
@@ImHoldingDownBack that's what most the sf3 new characters were lmao, just combinations of older more better characters, and Remy was the same, being a Guile and Sagat clone. Hell even the projectiles and one of the super animations were the same
1:36 if I remember, the lunging knee attack was used to apply pressure to an opponent when they were blocking or of the FADC'd, since it would track them. It was hella unsafe to do that but if you timed it right you could flash kick afterword before they have time to block, but it was hard af
Interesting, there are some things, like guile's two hit sweep here, or the two-meter pseudo supers they experimented with, where sf6 seems to have taken something from Omega but sf5 did not.
@@user-wy1et9dk9w I meant more like having more supers and having supers that cost different amounts of meter, they seemed to be experimenting with these things. They would have probably implemented them as proper supers instead of these "pseudo supers", like they ended up doing in sf6. In this context, it's strange to me that sf5 ended up with generally only one super per character while ultras are gone.
Man what’s with all the Remy lovers coming out of the shadows these days? It was like a month ago when no one cared about him, now people remember cold blue kick and suddenly he’s everyone’s favorite third strike character.
Tbh he did deserve it On Omega Mode specifically, games are faster on Omega so, which with this version of Guile, it keeps his slow, zoner-y characteristics on his charge moves, while his charge-less options are reserved more for his Offense so, that is also interesting because he now mixups motions and Charge on his combos, also it makes him less reliant off Flash Kick charge so.
I'm all for giving charge characters cool non charge options, but guile is the one exception for me tho, since he's THE charge character Don't doubt it's more fun tho
I personally disagree. I get your logic, but that kind of falls under the same line as "Guile only needs 2 moves". And we already know Guile will have a 3rd move (Sonic Blade). Also, SF6 seems to be going for a lot of special moves per character, as well as giving charge characters chargeless options (likely for ease of use, especially for new players). As long as the new moves don't change Guile's playstyle much, they're fine, and a chargeless combo ender doesn't really do that considering other charge characters have chargeless enders anyways (although I'll admit Guile being able to low forward into Blitz Combination would be scary).
I think a character with these specials would be cool but not for Guile. I think between SFV Nash and Omega Guile we have a very solid blueprint for Remy if they ever bring him back, which while unlikely would be very cool. They did give Guile a non-charge special with Sonic Blade, but it doesn't really change his fundamental gameplan in the same way as these moves do.
I could actually se Blitz Combination returning as Guile's chargeless special (like Balrog's Screw Smash or Bison's Inferno). Idk about it knocking down, but it could give Guile a way to end combos without charge, but in return it's weaker than Flash Kick or a perfect Sonic Boom. Plus, it might super cancel. As for Strike Eagle? Assuming Remy doesn't return, I'm not sure. Blitz works as an ender, and Dive Sonic would make a better advancing attack, so unless you could use Strike Eagle like a divekick or something it just seems like a neat reference at best. Although I do see how it inspired Dive Sonic.