I climbed this today. Lovely walk :) I found a parking area for about four cars here (see link below). Be really careful pulling out as it’s near a blind bend. maps.app.goo.gl/g4DCidjY6hcNN1x36?g_st=com.google.maps.preview.copy
This was painful to watch... soo much work for nothing... I have 6DOF control with my HOTAS . Most throttles have a little analog stick/mini stick like an Xbox controller that's perfect for 6DOF control. The difference is that my hand is just chilling and resting when it comes to forward and reverse throttle. I only have to do a little bit of work when I'm strafing up/down and sideways. You are constantly pushing the stick forward with your left hand just to accelerate. That can't be fun in cruising or combat. it also hurts your horizontal thrust and vertical thrust because your constantly pushing forward on your stick. The only way i can justify the use of dual stick is if you can fly the ship with left hand and control your guns/gimbal with your right. That's what i thought you were going to show when i clicked on this video. it's not practical but would be fun to watch to see if someone can actually get comfortable doing it. I think it would have to involve controlling forward/reverse with pedals, controlling direction with your left hand, control vertical/horizontal movement with mini stick, and use right stick completely for guns ... The only other time dual stick might be reasonably useful is if the ship has an OMNI throttle system like the Fury, Kart-AL, SanTok-ya. Then it makes sense since all throttle is equal/very powerful ... a stick to control 6DOF makes sense so you can be more precise with your 6dof movement. However I can control those just as good as you can, maybe even better. In SC, 95% of the ships have a very powerful forward/reverse thrust and tiny little bit horizontal / vertical thrust. That's why a throttle to control forward/reverse thrust give you great precision and a tiny mini stick to control horizontal and vertical thrust fits the size of the thrusters.
What do I think? 1) The Imperial fighter is absurd. But, that's to be expected. 2) I'll never fly well enough to even push that federal turd. 3) I wish I knew how to train to fly like that.
I'd love to more details on your mounting system. I'm new to Star Citizen and flight Sim, and I'm about to drop some cash on the VKB sticks but I'm trying to figure out how to mount them. I like your small side platforms for the keyboard and mouse. That, and maybe a beginners guide for how to set them up and wire them. Thanks!
They need to have a dual rail system. A single rail gives too much of a flex/pivot point when downward pressure is applied. This will eventually lead to the screws working out of the desk as well as the rail warping/bending.
I had ordered t16000m duo sticks from Amazon. While researching videos about the VKB sticks, i decided to cancel my order for the t1600m, and ordered these instead. Zero complaints. Worth it!
"affordable" you made it seem like the price mentioned in the video was for a bundle for it all but it's 3 separate pieces you own whereas the joysticks both cost the cost you mentioned, as the total one, each.
So if I want to hyperjump, I have to reset the controls from W/S from Thrust to W/S for accelaration, otherwise you can't navigate hyperspace and it stays at 30km/s
I wish they could implement something like the person in this video did: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VWXf6EsfZ4c.html&lc=UgysRAfq5c7TanY39KF4AaABAg.A4HAZNAM4vyA4HaAU05BmA He made it easier and faster to get hotas out of the way or bring them back in. Perhaps you could suggest this to Monstertech since you talk with them?
One of the better Virpil videos. Thanks for the excellent production quality and thank you for spending time on each panel showing the individual buttons.
I actually have the omni adapter on both my sticks. It was actually an accident when ordering. However, I love it. I lose nothing of the intuitive nature on the right stick being an omni and it's easier on the wrist as well.
neat setup. Im still looking for a faster way to transition from Flight sticks to FPS in star citizen. I'm part of a small org of friends who do kill-team operations (such as strike team insertion etc) which requires the us to be able to switch from flight to FPS quickly.
and this idea is absolutely stupid. You're seriously telling me that you have to bend 3 dimensional space using a qunantum drive in order to fly faster than 300 m/s second? For reference, today's satellites orbit the earth with over 30.000 km/h
@@_Anaklysmos_ it's not my idea so yeah I agree it's stupid. The while y idea of speed limits in space is stupid. But that's the reasoning that I understand they used in the past
@@jmcorp8021 The thing about the old speed limit was: Yes, it was there, but they didn't bother to give an explaination for it as it was obvious to everyone, that there had to be a speed limit for balancing reasons and because of the game engine itself. Also, this speed limit was right in your face, you didn't notice it very often. The only time was when you just qt'ed to your target in space and still need to fly over 30 km. That's when you accelerated to max speed. During combat, you really felt like you were flying in newtonian space as you almost never reached the speed limit. But what we have now feels wrong and has a stupid immersion breaking explaination on top of it
Master modes feels clunky and forced. It breaks so many things to fix something, and then it doesn't even fix the thing its trying to fix. Please revert back to 3.22 flight model and then tweak from there. Master modes has the potential to sink this game.