Honestly they could have made a Vermintide 3 specifically for PvP so that PvE players get to keep their crazy shit and PvP players get new shit. Already sounds like they made the game from the ground up just for PvP.
One unmentioned thing among all the monstrious ways DT handles the cosmetic shop is that they will sell FULL 14 dollar sets that are nearly EXACTLY the same. 2 weeks ago the Zealot set matched a previous set except the pants were a featureless red as opposed to red with a fun little design. This isn't a Tencent thing, tencent has ownership in Grinding Gear Games and the worst thing about GGG is that you really only need to buy stash slots if you're going to seriously play Path of Exile - and to add to that all of our purchases are also going to transfer to PoE2. Tencent has part ownership of Digital Extremes and theres very little in that store that can't be earned in game. The premium current, Platinum, is fairly easy to farm if you don't mind prepping your account to trade. This is a Fatshark/Darktide thing and Jesper Kyd's music deserves better.
Biggest Problem is you and your friends going Versus for that sweet Rat Energy and get absolutely analy destroyed by a single guy with 8000 hours who glitches you out of bounds and insta kills you. happened 7 times now. we quit trying to get rat energy.
I loved playing shade in versus despite not liking it in pve, going invisible and deleting some annoying rodent that doesnt see me backtracking to get them or just vanishing when everyone starts dying and then sprinting as far as possible to get a ton of extra distance points for a clutch victory.
There's only one reason versus failed, it's too little WAY to late. They chose to make Vermintide a player vs AI first, and pvp wasn't likely even seriously considered until AFTER the game's release. Even if they pulled a miracle and released the best Versus mode to ever exist it still likely would have flopped b/c of the circumstances they dug themselves into.
I'm glad of all the features... that this crap ended up being shelved. It allowed them to focus on the pve element while not having to worry about Mor@n's screaming nerf!!!!! While demanding Rebalances that would of ruined the coop element. I am sick of games and STUPID PEOPLE who feel the need to incorporate the Disease of PVP into EVERYTHING!
I think a more realistical approach would be the aliens would be imprisoned combine with the aliens setting up small holdouts that would be tough to break in, however FIVE years!!!! Is not enough time to make people forgive aliens, people would very likely imprison these aliens with heavy laws, five years is not enough, maybe if it 40 or 60 years it would work with heavy worldbuilding but no. Still the concept is good but fail in lore.
i mean you answered your question why this game monetizes in such a predatory and relatively evil way. Tencent. They farm mobile game money from their population in china, it's the only kind of game they can really play without dropping their Social Credit Score.
thank you for informing me that I will NEVER purchase ANY cosmetics or real money anything with this game. No need to fund the enemy. Good lord TenCent is everywhere.
All they would have to do is make fixed classes with the only option for cosmetic customization. The balance would really not be blown out of proportion if they stick to fixed career skill points and possibly fixed class loadouts if they are really worried about game breaking shit.
1:18 for the same reason amazon offers a data semi service, with vast amounts of data at a great distance, it can often be a difference between a month long upload vs a 1 day download 7 day transit and 1 day upload.
Making versus work in Vermintide 2 is like giving a player control of a special in Darktide and expecting it to last more than 2 seconds in front of someone with a revolver.
HOLD IT! People negative bombed Wind of Magic because they hid a difficulty level behind a paywall. Cataclysm is fun, as is the new map with it, and sure, Weaves cannot be everyone's jam, but it is objectively a good game mode too, with a still active, and might I add, filled with the biggest pros playerbase! Doing 120-160 ranked levels takes insane skills, if you are confident on chaos wastes cata, multiply it with 10, then you get the skill ceiling for highest bracket on ranked weaves!
I strongly disagree on your take on Psyker, you just havent tried the good build yet. I played a lot on damnation, and I could do everything needed, with the duelist sword, and the talent that gets on-hit brain burst (for crit or something like that, don't remember exactly, I don't like the talent system). 2-3 fast jabs at anything and it's down, regardless of armor. I'm not using it for ranged, granted, I am week against gunners. But for melee! Ohh boy does she slay... Also, there is a talent that saves you stamina on blocking by generating peril while you are not on max, instead of using stam. It is SO STRONG I can tank the demon host indefinitely even on damnation, so the party has plenty of time to deal with it. I don't know how tanky a max geared Orgrim with shield is, but this Psyker build is definitely very tanky!
I must say the characters' personality is just as important as any other aspect. For first, in Vermintide 2 I got annoyed by the constant chatter between characters, many being repeated like a 100 times in a few hundred hours of gameplay, but later I learned they give soul to the game. I miss it completely in Darktide, all dialoges are empty and vague, the whole thing is soulles.. such a shame! I wanted to love it, but with the lack of content, I keep getting back to VT2
The most reasonable solution for versus would be to start from the bottom and add ten custom versus tailored abilities per class. for both scaven and good guys
Fun fact: the animation on the guns during zed time looks so good because they're all rendered at a higher framerate. So when it all slows down you can see more frames of the animation.
Blightstormers seem like the kind of player controlled enemy that'd either be terrible or game breakingly overpowered, with an in-between that'd be impossible to find. If Fatshark restricts their ability too much, the Blightstormer will always be in an easy to deal with position that a single ranged character can shoot one crossbow bolt at. At best they'd be useful if the whole team is distracted, but people tend to prioritize the giant green circle with lines that tell you where to shoot when they hear "Spin, SPIN!" If they don't restrict their ability enough, Blightstormers will find some cheese location where it's almost impossible to deal with them, and they'll summon infinite Blightstorms until the Ubersreik 5 (or 4, doesn't matter) are dead. Even the AI has cheesed me before. There's one gate on Trail of Treachery you can technically see through, so the Blightstormer spawned at the maximum distance on the path you're supposed to go through after you finish the final event. But, the gate blocks your bullets if you don't thread the needle between the bars of the gates, so you need to aim between the bars and also on top of the blightstormer a mile away. If that's what an AI does randomly trying to follow the rules, I don't want to imagine the cheesy exploity BS someone spending hundreds of hours of Versus can find.
I've wondered if this kind of pvp (when not initially designed for unit v unit) would be better served by making one side (the rats for obvious reasons) an rts game. You don't play one unit you play the horde, choosing when to spawn and what to spawn, maybe some traps and an overview that lets you see areas that your units can see. The rats do the same things, you don't need to change the hero mechanics as much or add a lot of assets to the rats, but you should have extra quirks for a director. Maybe an area the director controls, which if destroyed gives less spawn-rat points or whatever. Making it a side goal with risk and reward for both sides, and the usual hero resources become a target to possibly guard.