The last cheeky action game? Let's dig in! Bang Bang Down Down / thegamingbritshow / thegamingbrit Intro animation: / lyberty5 Audio Cleaning: / kylejohnsonva
One thing that really shines in this game as well is how it shows how far DLC has gotten. A lot of players couldn't find the Nintendo Style Costumes in the E-shop..because they were in the game as an unlockable. They were geniunly confused by this fact. The game is brimming with unlockable content that normally would be pre-order bonusses and day-1 DLC with any other game. Really adds to that oldsk00l feel!
3:18 That concern was actually fixed in Bayo 1 but was UNFIXED in Bayo 2. In Bayo 1 you can input a "DMC Dodge" by holding lock on and pressing A plus a direction. This "DMC Dodge" Could not trigger the transformations. This "DMC Dodge" was removed in Bayo 2 for seemingly no fucking reason. gg Bayo 2 Dev team. gg
I wish you would've talked more about the Dodge Offset system instead of just barely mentioning it. For me the original Bayonetta didn't click until after 2 whole playthroughs once I finally understood how to use dodge offset. It pretty much changed the whole game for me. I remember being shocked after playing normal mode with mostly Stone awards that there were two difficulty settings that were even harder. However after I understood how dodge offset allows you to focus on dodging without ever having to forfeit your combo Hard and Non Stop Infinite Climax didn't feel impossible anymore. Nothing more screams mastery of the first game than being able to pure platinums while fighting Joys and Gracious/Glorious on Non-Stop with Scarborough Fair only.
11:01 - About the cooking: She's a witch, naturally they would have a talent for cooking. It's kind of a necessity for brewing up different concoctions, which take the form of lollipops in Bayonetta's case. Maybe she just converts potions into lollipops as a preference. The bell item, you got me there. I don't fully understand how this cooking shit works. I once threw a bunch of vegetables into my pressure cooker and it somehow turned into some guy's credit card. O_o
Ya probably already know this by now, but you can also dodge Devil May Cry-style by holding down the lock-on button, pressing either left or right, and hitting the jump button. (This also has the advantage of not activating the transformations. :3)
Mikail Turkleson Well, technically they can be considered to be in the same universe. Luka's father Antonio Redgrave is confirmed to be the basis for Dante's alias of "Tony Redgrave" (it was said that Dante respected Redgrave, and decided to honor him in that way). Plus I think there was an item or addon in one of the games that was said to be owned by "a witch who made a contract with a legendary dark knight" Sound familiar? Not to mention Hideki Kamiya directed games from both series, so it's not impossible.
Seeing as I'm not a try hard about mechanics like you, this game should be just about perfect! I tease. It's half driving me nuts that I own this game and HAVEN'T even played it yet. I don't even feel I can jump in until I play the first. Good to know it's got your stamp of approval.
God I know what you mean, I've been dying to get a WiiU for this, Wonderful 101 and Smash. It's great that this comes with a fixed copy of Bayo1 as well! I got stuck with the buggy PS3 version so I'll be awesome to replay it at proper 60fps! That is after I Platinum the PS3 version of course! XD
I think when the worst thing I can say about Bayonetta 2 is that it's slightly easier and the song gets stuck in my head for weeks, it really shows how little there is to complain about. I would really love to see Nintendo fund another game again, or toss Platinum some more money for their 2nd party line-up.
I *REALLY* doubt that Nintendo *WOULDN'T* promote another Bayonetta game,or a game by Platinum Games. They took a huge risk with Bayonetta 2,and,for me personally,an even bigger was The Wonderful 101(which didn't gain popularity off of immaturity,like Bayonetta did). So i'd be suprised if Bayonetta 3 or whatever Platinum makes next isn't a Nintendo published or funded game. Hopefully,Nintendo buys Platinum,and takes them under their wings! I'd *LOVE* to see what Platinum can do with a blank check ;D
TheAngryGorilla Yes, as much as I love having Platinum on all systems (not because I own them all, but because they like it that way), I'd love if they had Nintendo's money all the time... ah...
TheAngryGorilla AFAIK Kamiya told some people on twitter to shut up about being second party to someone, because PG was founded also for a reson related to problems they had with being second party developers (Clover is not second party, but I guess they felt the same?). He was vague and his english is far from the best. However, PG loved to work with Nintendo both on Bayonetta 2 and TW101, and they said that if they had the option to make a Bayo 3 with Ninty again, they'd jump at the opportunity.
XelchanTheBrave Ya. Ok,didn't know ;D But ya, I think that PlatinumGames would be a great 2nd party developer for Nintendo,who usually polish games and gameplay and are willing to push down release dates. IDK, I just hope Bayonetta 3 comes out sooner than later.
Your initial experience with Bayo 1 was on the PS3... woe. The Xbox version was way more colorful, the graphics were cleaner/shinier, and the vibrations from the controller made it all feel 10x better. You should try to see the difference if you get the chance. Even IGN felt the need to give it two different scores. I just wish your initial experience was on the Xbox.
@@baldman7738 that has nothing to do with the point he was making. Point: ps3 version was horrible compared to the 360, which would hurt his initial opinions of the game. Read first.
Great video! Only thing I'd add is that the taunt mechanic does add to the ranking system, just in a slightly more oblique way. When the enemies are aggro'd, it really increases the risk/reward of Witch Time. The enemies will attack quicker and more frequently, which increases the risk of you getting hit; but you also get more opportunities to dodge and activate Witch Time which gives you the opportunity to continue your combo. Comes in really handy during those bosses that just love hanging out in the background waiting for your combo meter to run out.
Although I adored the characters, the gameplay of the first installment didn't really click with me until I had finished bumbling my way through it and started the 2nd playthrough - then I fell in love. It really rewards you for figuring out & utilizing all the mechanics and doesn't shy away from letting you know that you suck. I only recently finished pure platting it, which was totally worth it. In comparison, Bayo 2, while still an amazing game, was too streamlined in order to appeal to casual players. On surface level it might seem better than the first one, but once you start digging into the mechanics, it kinda falls apart. With the recent PC port of Bayo 1, I'm keeping my fingers crossed for Bayo 3.
Bayo 1 is miserable at first and gets better and better the more you play it. Bayo 2 is enjoyable from the get go but just gets less enjoyable the more you play and the more you try to suck out of its combat system.
No quick time, good pacing, enhanced devil bringer combat, tons of weapons, a simple and climactic story, unlockable characters (Nelo Angelo, Trish, Lady), returning devil arms (cerberus, nevan), more enemies, faster movement, style switching through speech instead of d-pad and more taunts, thats my wishlist
Suwat Saksri I also think customizable Devil Trigger should return. I also think Reuben Langdon should return as English Dante. I miss that guy. I do agree with your wishlist though.
I honestly preferred the first game over the second. I thought the gimmicky sections broke things up way too much, the boss fights weren't nearly as interesting, Loki was way more annoying than Cereza and I much preferred the first game's weapons.
Personally preferred 2 over 1. Gimmicky sections? You mean stuff like Angel Attack, Out of Body moments, Route 666, Isla Del Sol? I'd take few swimming and flying combat sections over that stuff. As for the bosses, I think one is too focused on epic setpieces that aren't very interesting on replays (aside for maybe Jeanne and Balder). Loki and Cereza are a wash for me. I feel like the weapons are a bit more diverse in 2, although I think I like DMC3's weapon set the most out of this style of games. Also practically removing all the insta-death QTE's is a big bonus for me as well.
I never said Bayo 1 didn't have gimmick sections, just that it annoyed me way more in 2. Every single time Loki said "Mate" or "Love", it sounded forced somehow. DMC3 definitely has the best weapons. But getting rid of the insta-death QTEs was indeed a MASSIVE improvement. Somewhere in these two games is a game that can rival DMC3 but Kamiya's games have a tendency to add terrible ideas that hold them back.
I guess to me the gimmicky sections, a la the water and air combat didn't feel as intrusive since they were till built around the core combat and didn't take up as much time as the others, and the equivalent sections to the motorcycle and rocket sequence seemed significantly shorter and in the case of the jet fighter sequence in 2, actually playable. And yeah, I love Kamiya, and pretty much have bought everything he's made with no regret, I just wish he would dial back the parts of the game that clearly don't fit.
Good points. Yeah, the bike and missile bits go on WAAAAAAAY too long. I forget what the gimmick sections in 2 were. Maybe it's mecause I played both games back-to-back so it wore on my nerves more in 2.
I'll disagree with you on Bayonetta 2's QTE's. I feel they keep the flow of the game going unlike God of Wars QTEs which take a while before you have to press a button. Also it's really hard going back to the first game. Those Insta death QTE's really pissed me off.
Aya ya Agreed. That one insta-death qte in chapter 2 of the first game killed me so many times just because I was a fraction of a second off in pressing "x" The Stone trophy I got as a result of those five deaths really ticked me off.
Joshua Seagondollar even now when I play bayo 1 on the switch I still stress a bit and forget which button to press until its last minute when I know a quick time event happens
Uncharted and Blooborne will be shit, Persona 5 and Dragon Quest Heroes will be on PS3, and Silent Hill 10 will be probably be a multiplat. Xbone exclusives will be on PC in a year or two. PC + Vita/3DS + Wii U master race.
Ah another gaming Brit review. I've been needing some more well written British sarcasm in my life as of late. Honestly, the only reason you don't have more subscribers is because you need to put out more content. In the time I've been subscribed, I've watched every one of your videos and I'm craving more. So if you've got the yayo, I've got the money.
In addition to this and The Wonderful 101, Nintendo is also funding the remaining development on Itagaki's The Devil's Third. This has me hoping that Nintendo will try to cater to the action game crowd, seeing as neither Sony nor Microsoft seem to really have anything in that regard going for themselves. I only just finished replaying Bayonetta 1 and am preparing to start 2, so I can't really comment other than to say it was an enjoyable review.
My friends ask me why Bayonetta was not so popular in 2009? My answer is is simple.... "Even a devil may cry when he loses his love one. Don't you think?"
I found the button mashes in Bayonetta 2 to be quite boring. But in The Wonderfull 101 they actually serve their purpose of being a rewarding climax to a tough boss battle.
Maybe if weapon switching worked like this. Hold the dpad up or down for arms or legs respectivley, then a radial menu pops up and you use the right analog stick to choose a weapon. Sounds clunky I know but that would be on the fly weapon switching that may work for Bayonetta. ZL could still be used changing certain sets that your prefer. Or holding ZL to open up a radial menu and dpad up or down chooses between arms and legs. While tapping ZL still switches between two differnet sets. It could also do what DMC5 did and have weapons that are very similar only be swapable in the shops or during mid mission menus. Bayonetta 2 has three different types pistols but it only clutters the menu.
Bayonetta 2 is definitely the most fun I had in a video game in three years (since Arkham City). Yes, Shovel Knight is my top game of 2014 but as a mechanical experience, Bayonetta 2 grew up on me at every single minute of gameplay! I also played Bayonetta on PS3 so I definitely understand your pain so when I heard that the original was going to be ported and bundled with the sequel, then I knew Platinum cared about this product! This is one of the best deals if not THE best deal since Metroid Prime Trilogy and now that both games compilations are available on the Wii U (MPT as a digital game), it makes the console more relevant. I didn't really play the Devil May Cry but I'll sure give it a shot some day... but DAMN I love this game! DAMN!
Taunting in Bayonetta does contribute to your rank. You get a 1.5x multiplier on the points you get from hitting an enemy if they're enraged, either by you taunting or by wearing the item that automatically taunts enemies for you. Granted, it's generally easy to get the platinum combo score in all the fights in the game, but if you're grinding out for haloes you'll appreciate the boost.
Whoops, I guess you may do a video of it in the future. That's gonna be tough, I love that game but it's pretty flawed and you are probably going to shit on it
I was a little exhausted from fighting something like 5 bosses in row chapter after chapter. But I like chapter 2 the most because the start is just a town to explore and I can grind halos by destroying knickknack stands
nintendo needs games like this. this was my game of 2014! but recently started the god of war series.. i'm at the 3rd now and all i can say is that nintendo has by far not such games, this comes kind of close but we need mooooooooore!!!!!!!
There's no skill behind them, it can come out of nowhere 90% of the time, it can be very jarring in games like Bayonetta, and they're just not very fun.
Great review. Interesting idea equipping weapons to limbs. Since you mentioned Ninja Gaiden you should review it. Which one, the whole trilogy of course. Which trilogy, why both of them. Just kidding, the second one of course. God damn Ninja Gaiden Sigma was awesome.
I remember that on every fight against "totally not Balder using a mask" i always ended it on critical health because it was hard mode and i sucked at dodging... nothing surpass the orgasmic defeat the boss before he chips you to death so you avoid the stone rating feeling of those fights
Erick Moscoso The thing that really bugs me about the Balder boss fights is that his attacks are too fast to realistically react to and dodge. It's really hard to predict when, how, and which attack he'll use in order to properly dodge them
Learning this game by trying to play it like DMC will get your ass fed to you. It just doesn't work. Dodge offset has been pushed further in 2 as a crutch along with Umbran climax making regular attacks piss weak and basically worthless. So every fight is basically concentrating 100% on dodge timing and remembering where in a combo you were before you dodged so you can actually do some decent damage with a weave Not sure how I feel about that as fights feel more like a mini game rather than actual fights when it comes to anything other than early jobber enemies
Not only are the button prompts for bayonetta 2 imerssion breaking, it's also unneseccary. You can only use them if you have at least one moon pearl and use different buttons so why bother?
I hate to mention this but the newest Onechanbara game on the PS4 has 4 characters with completely different move-sets who can be switched between at any moment alongside individual weapons (4 for 2 characters, 2 for the other 2). Its not a patch in terms of budget and it even has at least one re-used stage from the previous title in the series. It has no production values, its hugely skeezy, has hilarious Engrish at specific moments and in general is full on B-Game. I love it.
Leman Rusk I love shit like that. People wonder why I love a good Sci-Fi B flick and I tell them that there is nothing better than a movie, or a game in this case, that is so self aware of its self. When something is bad in a good way there is nothing else like it.
I can remember hearing the bullshit reasoning why Ninja Theory left out taunting in Devil may Cry: Devil May Cry was because it doesn't fit the narrative. Sure let's not have the player taunt when they want to, but we'll still have DINO spout crappy patter when we think it best suits. img1.wikia.nocookie.net/__cb20130710153907/cardfight/images/f/fd/Godzilla-facepalm.png Same old Ninja (Flawed) Theoey, never Ninja Fact. I dunno if you saw this yet but I think we could get some DMC news at Jump Festa on the 20th tsdr.uspto.gov/#caseNumber=86210729&caseType=SERIAL_NO&searchType=statusSearch
You can spank centaur angels, this is a once in a lifetime game that everyone should play. Whether it's better than DMC 3 though, that I'm still deciding.
Be curious to know if modern Brit has changed/evolved his thoughts on things said in this video. Pretty surprised by a handful of things said in this video