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Top Five Things Genshin Impact DESPERATELY Needs 

Vars II
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For today's video, I wanted to talk about the five things that Genshin needs (among like... a billion) that would greatly improve the gameplay experience for both new and veteran players alike! A bit of a fun discussion this time around so I hope you enjoy :D
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15 май 2024

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Комментарии : 2,3 тыс.   
@Lofwyr
@Lofwyr 2 года назад
I think Hoyo feels too comfortable to change their ways atm, they need strong competition to give them a good wake-up call and force them to improve.
@catwithakeyboard9058
@catwithakeyboard9058 2 года назад
tower of fantasy:hi
@tommytom26
@tommytom26 2 года назад
let's hope that tower of fantasy will wake up their ass
@cynolover
@cynolover 2 года назад
tower of fantasy: you called?
@topdanielunlimited5342
@topdanielunlimited5342 2 года назад
I hope Tower of Fantasy finally makes people and mhy realize that genshin is BLAAAND. At least gameplay wise. Because, it is....
@zevilar5817
@zevilar5817 2 года назад
From what I heard, Tower of Fantasy flopped pretty quickly... is that true?
@lightshadow6984
@lightshadow6984 2 года назад
Artifact randomness actually has 7 layers. 1. Getting the right set 2. Getting the right piece 3. Getting right main stat 4. Getting right 4 substats 5. Rolling into the right subs 6. High/low roll of subs 7. And whether you get 2x or 5x bonus
@DerTopfLapen
@DerTopfLapen 2 года назад
THERE IS A 5X BONUS????
@cynolover
@cynolover 2 года назад
rng on rng on rng on rng on rng on rng on rng on rng...
@dumbassidot
@dumbassidot 2 года назад
@@DerTopfLapen i've only had it happen once, it was life changing, surprising and will probably never happen again 💔
@Brightplays
@Brightplays 2 года назад
2x and 5x are non existent sometimes maybe there should be a pity system for that too
@_ghostfly
@_ghostfly 2 года назад
and how many substats you start with
@cherub5227
@cherub5227 2 года назад
I say this often: Genshin isn’t made to be a game you play for 8 hours every day, but I’d sure as hell would like to play for more than 30 minutes everyday.
@moonily2622
@moonily2622 2 года назад
Literally It seems like they wanted to create amazing universe instead of game that u can play for more than 2h So I changed my perspective on this game, I treat it as a story to be red and ECT. So I'm fishing, grinding, love how i don't have to stay in game more than 2h bcuz i couldn't do my hobbies for the rest of the day or just complain how lazy I'm xD I think, they might add some features that can keep you playing some time later Game already has 1 and half a year, beginngs are always hard Just like in Honkai 3rd, we should stop comparing older game to new one It just has totally different experience with players demands and needs
@Succubus_Loli
@Succubus_Loli 2 года назад
@@moonily2622 resin suck
@moonily2622
@moonily2622 2 года назад
@@Succubus_Loli it's true but i don't care For me it's better if I'm not playing in games for too long Can't say that bout others, while they enjoying game and want do something more instead of staying and looking in nowhere ;//
@honeybeeami2654
@honeybeeami2654 2 года назад
It sucks because some things in came would take a lot of grinding and it can be tedious regardless of how long you’re playing for
@jiyanmehta7250
@jiyanmehta7250 2 года назад
Well I think this is a very big misconception that the player base has...that genshin is a casual game,which is total bs,also considering the grinding and the stupid rng...I love how hoyo's like Genshin is A cAsUaL gAmE and also they're like,grind,can't use chara until u reach the region,not events and primos till ar 15 also you have a limited time for them.Ik it's a gacha game after all but its like Genshin has an identity crisis.It tries to be more than a gacha but somehow not at the same time.Genshin successfully made people believe that it's an rpg with gacha aspects,when in truth it's the opposite,a gacha with rpg aspects...
@samaelo9305
@samaelo9305 2 года назад
I also think that events with HEAVY lore shouldn't be a temporary event. The Festering Desire, Albedo's master, Scaramouche in the Mona/Fischl event (WHICH I MISSED cuz I wasn't playing the game), Scaramouche in the Irodori festival, there's a lot that contains HEAVY Teyvat lore. I think Arknights have permanent events like that but are locked until the right player level. Genshin should do that
@canaldecasta
@canaldecasta 2 года назад
Those are likely due to memory/space issues
@Skonces
@Skonces 2 года назад
the storage issues could be resolved with the events being manually downloadable, and they automatically delete themselves from your device when you finish.
@samaelo9305
@samaelo9305 2 года назад
@@Skonces this basically.
@xxri
@xxri 2 года назад
@@Skonces so many games do this already, it's such a no brainer idk why they havent done it yet?? they might do it in the future since the game is already huge and less than half the map is out, i'd rlly like the option to offload certain regions or other data to save space
@notebeans3134
@notebeans3134 2 года назад
oh, this gave me an idea - genshin could still launch them as temporary events, but add a feature that allows people to revisit or unlock them once they meet the prerequisites to unlock it! obey me has a similar feature, certain events can be unlocked when they're not running
@leonp.2171
@leonp.2171 2 года назад
Toggled constellations would also benefit content creators who do guides and showcases for f2p, while having constellations on their characters themselves.
@teo2805
@teo2805 2 года назад
Don't consider the 0.00001% as a target for any change in the game pls
@michapiasta3072
@michapiasta3072 2 года назад
@@teo2805 but more than a 1% watches them
@beef_file4459
@beef_file4459 2 года назад
@@teo2805 wayyy more than 1% watch them. I don't know anyone above AR45 who doesn't watch genshin guide videos. Maybe like 50% or more when it comes to players above AR45
@symlees3357
@symlees3357 2 года назад
@@teo2805 plenty of players watch genshin related videos too so it would impact waaayyy more than just the creators themselves.. like tuonto has 1m subscribers off of just genshin content lol
@ads605
@ads605 2 года назад
@@teo2805 Ok but what about people who activated that one constellation for Bennet, now they can’t take it back and that ones a big influence on his gameplay, what do they do then?
@richarddakazo2878
@richarddakazo2878 2 года назад
Going along with the "Skippable cutscene" thing, they should also add some system to replay/review cutscenes. I think the lack of something like that is the main reason they make the cutscenes unskippable, as kind of a "this is the only chance you're gonna have to see it because we don't like people posting our content on RU-vid"
@reeceypufffs
@reeceypufffs 2 года назад
They should add a log during conversations like persona 5 does because sometimes I missclick and skip a line of dialogue and I have no idea what they said
@jyashin
@jyashin 2 года назад
@@reeceypufffs There's already a log in game.
@reeceypufffs
@reeceypufffs 2 года назад
@@jyashin yeah but that's only for story quests, I want one you can check mid dialogue like persona 5
@raritybelle6876
@raritybelle6876 2 года назад
@@reeceypufffs and yes, you can check all dialog in cutscene in honkai impact if you missed/skipped smth. Genshin is joke
@zendao7967
@zendao7967 2 года назад
You want the game to be 200Gb or something?
@ItsMe-qm3fm
@ItsMe-qm3fm 2 года назад
I recently convinced a friend to get into Genshin and she got sayu, who she adores, but it frustrates her to no end that she can’t ascend her to make her halfway decent because she just got to Liyue. And all the banner characters (minus venti) she’s sat through are Inazuma locked and can’t use so she skipped. The new player lockout is insane
@luminous6934
@luminous6934 2 года назад
I think this is only for inazuma tho
@thamrew676
@thamrew676 2 года назад
Yeah, imagine Dainslef mains in the future...
@ThecatThecat-hq1op
@ThecatThecat-hq1op 2 года назад
All of the events for the first half of this update were in inazuma as well.
@surabhi6860
@surabhi6860 2 года назад
broo like i couldnt up my raiden for soooo long.......
@coltonsmith3270
@coltonsmith3270 2 года назад
makes no sense to skip when you can just ascend those characters later.
@cdv3401
@cdv3401 2 года назад
Genshin’s player loyalty is entirely built on FOMO (fear of missing out) and it’s really quite a toxic model in the long run. If you ever mess up a content release, players will leave because they never trusted you to begin with, they just didn’t want to miss out on limited rewards. This then puts stress on the developers who have to crunch and work tirelessly to ensure that content comes out rapidly and at a certain level of quality. All around I’m curious to see how long Hoyo can sustain this kind of model.
@cultok
@cultok Год назад
god tier comment
@zatywy6706
@zatywy6706 2 года назад
I like how genshin's sister game, Honkai, has every fix said. Resin farmable and super easy to recharge. Artifact/stigmata rerolls. Gear loadouts for each character. Farming is fun with a few amounts of rng. You can use every character from the get go , no matter when you start. And skip dialogue buttons . They already have standards. They just dont do it.
@Swagbastian
@Swagbastian 2 года назад
TRUE THO
@jvckiwai7715
@jvckiwai7715 2 года назад
Exactly, at this point i think it's intentionally...
@athenalee5524
@athenalee5524 2 года назад
People say it's different devs for both games (even though they are the same company), but it's still no excuse as Genshin can just take note of Honkai's features and implement it into their own game anyways... The people in charge of Genshin just don't care about anything except money I suppose.
@zatywy6706
@zatywy6706 2 года назад
@@athenalee5524 oh they know their mistakes. Even super easy things to code in. I'm guessing it's a way to kinda cuck players. Make it a big and exicitng thing if they do change. People keep getting hooked by new characters releasing all the time. The moment they run out of ideas, bet, they'll try to "fix" everything
@callmeandoru2627
@callmeandoru2627 2 года назад
That lead me to think of a conspiracy theory where, miHoYo is well-aware of these problem and what they need to do, but decides to not implement the changes and keep them as “trump card.s” So if there is one day they run out of idea or face a competition, they would just make make these quick changes to the game and profit from it.
@Ha10Chief
@Ha10Chief 2 года назад
I'm surprised that we don't get fragile resin from the blue colored rewards instead of a 3-star weapon on wishes. Make it a lower chance, but I think just implementing that would resolve the resin issue entirely.
@hellfire6714
@hellfire6714 2 года назад
YOOOOO. But seriously literally anything would be better than... 3 small weapon crystals
@flyorfloat
@flyorfloat 2 года назад
That would incentivize people to keep pulling if you get a guaranteed fragile resin like every 10 wishes you do.
@lynxace1602
@lynxace1602 2 года назад
While that sounds good, it can have nefarious side effects such as worsening gacha addiction (more than is already the risk) and further enhancing the P2W aspect of the game (For people who wanna argue Genshin isn’t P2W, just because it’s not for you doesn’t mean it isn’t for others. Bragging rights, speed races, instant gratification, leader boards among groups of friends or communities online etc are all incentives where people love to have an edge over others)
@hellfire6714
@hellfire6714 2 года назад
@@lynxace1602 I'm fine with whales getting more stuff. I literally do not care about them. Maybe they'll clear abyss in 13 seconds instead of 15 oh well
@silverYolo
@silverYolo 2 года назад
@@lynxace1602 genshin isn't p2w though. Everything you listed is literally self inflicted stuff, p2w is about actual game content. Just because you bought mistsplitter to beat your friends in a damage race doesn't mean others (or even yourself) can't play the game otherwise lol
@nikdual
@nikdual 2 года назад
One thing that baffles me is MHY seems to think building your characters is part of the core gameplay loop, when most games, the fun starts when your character is functional. In Honkai you can achieve that within minutes of getting a new valk, and delve into whatever content you choose for them. In genshin, you spend weeks getting your character functional, only to do dailies or and event. (Map exp if you’re lucky) They certainly could add raids or multiplayer content that could reward the afformentioned artifact rerolls and it’d fix so much of the game.
@coltonsmith3270
@coltonsmith3270 2 года назад
within minutes IF you already have the gear. which technically, the same can be said for genshin.
@koalanate5549
@koalanate5549 2 года назад
@@coltonsmith3270 yeah and there’s still technically no content in the game
@hotchoco133
@hotchoco133 Год назад
Raids would be so fun. Having a whole party and guilds! There could be different tiers and levels for lower AR players as well! And better rewards for higher ranked players, just like Trounce Domains but with more incentive to do Co-op
@itspaikon
@itspaikon 2 года назад
i dont think they want genshin to be a good game, i just think they want the most player retention through the least effort
@migstakoyaki2477
@migstakoyaki2477 2 года назад
@itspaikon it's sad bc if they listened to us, the game could weather even the mightiest storms 😶
@cosmefulanito5052
@cosmefulanito5052 2 года назад
THANK YOU People forget this is a money syphon
@anony_meows
@anony_meows 2 года назад
the soundtracks says otherwise though
@starlette7820
@starlette7820 Год назад
@@cosmefulanito5052 All games are mony syphons. If they weren't they'd be free lol
@SkySquad
@SkySquad Год назад
Theyre clearly capable of making good stuff. Theres lots of details in the game that are fun or amazing, not to mention the high production value of anything else. The fact of the matter is that artifacts is a sneaky way of them making players spend hours or dollars in the game trying to get the right stuff, as opposed to character rolling which is very obvious a money trap.
@eucalyptus2609
@eucalyptus2609 2 года назад
Imagine wanting a characters from Natlan or Snezhnaya but you just started the game and in order to have and build that character you'll have to rush 95% of the game including the sub regions (iirc. Enkanomiya and The Chasm). What's so fun about that? Nothing. The conversion system really needs to happen. I started playing Genshin because of Itto('s abs), so there was no healthy way to enjoy this game if I wanted him and only him because of those onikabutos. Now imagine those who need bosses from Enkanomiya such as Yae Miko, materials from specific places like Kamisato Ayato or from locked zones because of corrosion like Yoimiya or Yun Jin. This game NEEDS to change.
@byeguyssry
@byeguyssry 2 года назад
Do note that you are likely not required to complete Inazuma before you can go to other regions like Sumeru. We could go to Liyue before completing the Mondstadt Quests. It's only Inazuma that is special, as it's only Inazuma who has prohibited foreigners from visiting. Similarly, while Enkanomiya is locked behind story, I don't think The Chasm is.
@itsmewhoknows
@itsmewhoknows 2 года назад
As the commentator above me said, Inazuma was special case due to it being locked under the Sakoku decree. All the other nations are connected by land and are on the same landmass. Other than Paimon interrupting us from entering unfinished land, there are no such thing as wall barriers blocking us off from other released regions. I bet you could run from Mondstad to Snezhnaya in the future.
@jrsdt2ndaccount30
@jrsdt2ndaccount30 2 года назад
You could easily join a world that already unlocked it.
@imjustaguycalledsano
@imjustaguycalledsano 2 года назад
@@byeguyssry you're unable to get to inazuma and liyue before doing a certain quest. Inazuma will drown you for doing so. Characters also have talents they need to get better and thats locked because you have to do a certain quest to achieve that too
@feedesylvestre3200
@feedesylvestre3200 2 года назад
They can address this problem by introducing enemies from other nations but with lower level and would make sense with the new region. For example, electro abyss mage and mirror maidens. They do not break any lores by simply existing in Mondstadt or Liyue but they'll have to be nerfed just for those regions.
@benardolivier6624
@benardolivier6624 2 года назад
Add an "infinite dungeon" randomly generated where you start on level 1 with weak enemies and progress though stronger ones until your party gets wiped and you get rewards based on how far you went in the depths of the dungeon.
@mabdebrasilia
@mabdebrasilia 2 года назад
it's a great idea but i can't help but think that it would be timegated, maybe they would implement it and it was a one time a day thing, you know:?
@RusskiBlusski
@RusskiBlusski 2 года назад
@@mabdebrasilia Even so it would be better than not having it
@Vika-kz9sq
@Vika-kz9sq Год назад
Whales will forget light of the day ahaha
@lordaromat3890
@lordaromat3890 Год назад
Abyss?
@VoidBornHuman
@VoidBornHuman Год назад
@@lordaromat3890 The Abyss has a cap.
@francesco8000
@francesco8000 2 года назад
It's fun that some of these things are already present in Honkai impact so they are not some secret that Mihoyo\Hoyoverse doesn't know: 1) Honkai impact added Shield hp bar last year. 2)some characters have abilities (QTE) that can be turned off 3)the SKIP button has been there since the game release 4)there are multiple activities that do not require Stamina (Resin) and even if you get everything new in a patch is not particularly hard to farm all the material necessary to upgrade everything to max 5)characters stigmata (artifacts) have fixed stats, you can add some extra stats with an rng system but that's important only if you are trying to minmax. It's also worth mentioning that it's possible to farm material that GUARANTEES the best extra stats. 6)upgrade materials are the same for all characters 7)Multiplayer has unique rewards that you can't get in any other way
@user-pb1ph4ig8g
@user-pb1ph4ig8g Год назад
@@Abandon-art They were talking about Honkai, not Genshin.
@Abandon-art
@Abandon-art Год назад
@@user-pb1ph4ig8g Wow thank you, and MY BAD 😶, I delete my msg.
@joshernsteen2066
@joshernsteen2066 Год назад
The teams are completely separate from each other, and know absolutely nothing about each other's game; despite them being part of the same company. Besides each game already has an overall game plan for them already designed already, I think.
@Aulvikdngr
@Aulvikdngr 2 года назад
Things I would like to add: 1. Have the option to turn off auto-climb 2. Give us more stuff to buy with sigils. Using sigils to upgrade, downgrade, remove, or add artifact substats would be nice. 3. Import traders in all nations who sell stuff from other nations 4. More 4-star weapon sets in the starglitter exchange, like the Alley set, Favonius set, Sacrificial set, or the Lithic set
@Maruhodo
@Maruhodo 2 года назад
bruh, number one will be huge because i stopped playing geo traveler because of the stupid auto climb system
@Aulvikdngr
@Aulvikdngr 2 года назад
@@Maruhodo that's also the reason why I hate him sometimes
@hotchoco133
@hotchoco133 Год назад
That auto-climb one, man. My Xiao would finally stop climbing Zhongli's pillars in a fight
@Litintha
@Litintha Год назад
1: "Oh, Zhongli pillar! Let's climb it while I have 4 Ruin Guards smacking me!" Would LOVE for auto-climb to be toggle-able. 2: Not exactly sure how this could work. Since Sigils are finite, it would mean we would only have a limited number of purchases we can make for those artifact perks you mention. Only way I can see that changing is if they give us Sigils as a bonus for the daily commissions completion reward we get from Katheryn (Sigil-type would be nation restricted, so Anemo for Mondstadt, Geo for Liyue, etc.) If that happens, then this would be really nice. 3: What would those merchants sell? Would the idea be to sell Character Mats so that people who are still in the Prologue can get Inazuma mats if they get a character from there? Or, are you talking regional specialties? 4: Not sure how I feel about this one. While I would like to get certain 4-stars from the banners more easily, I do think a separation of store and banner weapons should stay. If anything, I think they need to make 2 or 3 completely NEW weapon sets for the shop, as it currently only has 2 (Blackcliff and Royal).
@Aulvikdngr
@Aulvikdngr Год назад
@@Litintha 2. Afaik since chests reset every week, the opportunity to earn sigils also reset every week. 3. The merchans would sell regional specialties, weapon materials, and character materials for other regions, albeit for a limited amount. 4. 4-star weapon sets are either too character-specific or too powerful to be placed in the starglitter, but there are some that are some that can have a place in the starglitter like the Lithic set or the Favonius set. I agree that the shop needs new weapon sets because there's too few of those.
@anyanP
@anyanP 2 года назад
Few changes that i also would like to see: - Some form of resin-free mora grinding that is more efficient than hunting “elite enemies” who drop basically nothing, maybe make bosses drop 10-20k mora after you kill it, while keeping other drops +extra mora locked behind resin - Lower mora cost of upgrading artifacts - FOR THE LOVE OF GOD AND ALL THAT IS HOLY make it so you can’t loot weekly bosses more than *current number of weekly bosses* times, rather than you have to fight weekly bosses once a week each. As someone with mid-game account who’s 3 out of 6 characters i concurrently build NEED SAME DAMN DROPS, this is so damn shit. - More floors in spiral abyss please, stop making it harder, make there more of it. - Shield sharing in co-op shouldn’t be a constellation feature, it should be default for ALL shielder characters ffs
@feedesylvestre3200
@feedesylvestre3200 2 года назад
The shield thing is arguable since we already have healers and as we all know, healing is useless other than co op.
@ilikepointlessinternetargument
@ilikepointlessinternetargument 2 года назад
@@feedesylvestre3200 sure healers are nice but you wouldn’t need that if you had a healer. Also having no interruption would be nice
@feedesylvestre3200
@feedesylvestre3200 2 года назад
​@@ilikepointlessinternetargument Maybe they can adjust shields into mainly super armor preventing from interruptions and less dmaage absorption. In this way, healers would be more useful but also make shielders differentiate themselves from healers more. Another thing they can do is to make status alignments similar to corrosion. Maybe instead of losing health, you lose you shield's damage absorption or an enenmy that straight up ignores shield's protection so only the lack of interruption is what makes up a shield.
@glam4663
@glam4663 2 года назад
Mora and character exp from enemies needs better world level scaling
@imo098765
@imo098765 2 года назад
Its called buying the battlepass for a resin free mora
@shinrakai
@shinrakai 2 года назад
Yes to all of this. The other thing I would add is to give older characters some parity if they need it, I.E. Amber, Qiqi, Xinyan.
@Brightplays
@Brightplays 2 года назад
What is parity?
@sergentspicy1793
@sergentspicy1793 2 года назад
@@Brightplays basically like equality, in this case,like a buff or something to make the stronger
@d3m3nt3d_t3acup_
@d3m3nt3d_t3acup_ 2 года назад
I was surprised c2 amber functionality isn't included in the c0 package, especially considering how hard it is to get cons for amber
@Akyure
@Akyure 2 года назад
@@d3m3nt3d_t3acup_ fr
@Soli167
@Soli167 2 года назад
@Alejo Gameplay qiqi needs to generate energy. Thats it. She would work well in so many more comps if she had some innate energy gen.
@Shaggy.My.Panties
@Shaggy.My.Panties 2 года назад
I just want to be able to replay old story quests. There’s no need to give rewards, just having the ability to replay them is fun enough for me. It would also give those story keys you get from doing 8 commissions a purpose after unlocking everything.
@notebeans3134
@notebeans3134 2 года назад
you can look at the dialogue for most of them in the archive
@Shaggy.My.Panties
@Shaggy.My.Panties 2 года назад
@@notebeans3134 but doing that just doesn’t feel the same as actually being there with the characters.
@dennysanjaya3911
@dennysanjaya3911 2 года назад
I give u the answer, storage space.
@theduck388
@theduck388 2 года назад
@@dennysanjaya3911 story quests aren't deleted from the game after finishing them.
@mrk.8448
@mrk.8448 2 года назад
EXACTLY when I just started the game there was so many info I missed because I didn’t understand what was going on
@S1eth
@S1eth 2 года назад
I think two big issues of artifact RNG not mentioned here is: a) too many characters want the same stats (crit dmg/%) b) some substats only exist to be useless (flat stats) If every character scaled with some specific combination of substats (right now only exists for DEF really), then you will get artifacts that may not be perfect for your team, but incentivise you to wish for a new character. (and that's also more money for mihoyo) Flat stats are useless. I believe that flat stats should either be completely removed, or be buffed greatly. Even Hu Tao, who has the lowest attack in the game afaik, still gains more from ATK% than from flat ATK. Instead, we could also replace the flat stats with for example: small universal elemental damage %, (these 4 would be exclusive so you can only roll one of them: attack speed %, normal/charge-attack damage %, skill damage %, burst damage %), more attack at high/low health, etc.
@papasscooperiaworker3649
@papasscooperiaworker3649 2 года назад
What I personally really want in the game is the ability to replay time-limited lore-related events. I don't mind losing the initial rewards for doing them, but it's definitely a big problem that new players and possibly old players alike miss out on them when they're important to understanding the world of Teyvat. While we can watch these events from someone else's gameplay, it's just not the same.
@kushagragupta7051
@kushagragupta7051 2 года назад
As far as I have heard, this is because of space issues (people are already running out of storage space for genshin on mobile). But maybe making the event a sort of DLC type thing would work? You will need to explicitly download the event data and such, and hence wait for it before you can play it, but the people wouldn't miss out on the content then. One issue I can think though is story continuity, but genshin already has a quick start for events now so the old events can probably work with the same sort of experience.
@WinndyCakes
@WinndyCakes 2 года назад
This is a huge one for me. I just started in January of this year so I missed a LOT of the early events and I'm mad about it. I don't care if I don't get the rewards, I wanna see the first appearance of Scaramouche for myself, Albedo's story with the "fake" Albedo and so on. Put it in the glittershop and let it be something we can spend primos on (it should be free but if it has to use some kind of currency then primos, starglitter or whatever). That's what annoys me with the Irodori Festival event, it's basically Kazuha's story quest but locked behind a limited one time only event. Honkai Impact 3 lets players experience past events so there is no reason why the same can't be done for Genshin.
@ph5.484
@ph5.484 2 года назад
@@WinndyCakes I don't play Honkai so it's always so wild when I hear the things that people can do there and not in Genshin. It's like they see something that works in their other game and go "Hmm, nope, don't need that!"
@xxri
@xxri 2 года назад
@@kushagragupta7051 i think for continuity they can just gate it to your ar or how far along in the archon quest you are
@Lance-fx9rg
@Lance-fx9rg 2 года назад
I support the idea of adding artifact reroll and loadouts into the game. It is really frustrating when I get an artifact with great substats but only to roll on least desirable substats.
@MTBR077
@MTBR077 2 года назад
Artifact: 4th stat is EM. Me: k cool I'm a catalyst main anyways. Artifacts: EM is the only one that'll get upgraded hahah 🥲
@stufystuf1444
@stufystuf1444 2 года назад
Genshin already has an extremely strong and advantageous foundation. It’s pretty fun and an amazing fandom (for the most part). They could fix all these problems in one patch and make the game 100x more fun and introduce new players, as well as bring back players who quit.
@strawberrymilk607
@strawberrymilk607 Год назад
Idk about the amazing fandom part :,) The players in co op tend to be nice and helpful, and there are creative/passionate people in the genshin fandom who create fan animations, drawings, and cosplays. That's the good side of the fandom 💜 But unfortunately, there's also a ton of toxic players who invalidate the way other people play Genshin. On one side of the coin, players who claim they don't care about meta, but get extremely defensive if their waifu's kit is criticized in any way-- pretty contradictory.. On the other side of the coin, players who are toxic towards lower level/newer players who do low dmg, or refuse to let someone use a character who is not deemed good enough (like Amber). Luckily I have never met this type of player in Co op ^^
@Zedrinbot
@Zedrinbot 2 года назад
My idea with artifacts: if they're insistent on requiring a similar level of "grinding" (cause it's a live service game and it's a replacement for actual content) then move the randomness to a place that doesn't feel as damning or painful. FFXIV has something known as materia, where on crafted gear, you can cram more stat upgrades into it than the gear can normally fit. However, each one beyond its usual slots has an increasing chance to fail, breaking the materia. (You might be like me and lose 47 materia trying to squeeze out a few extra stats into a ring.) My idea for artifacts is as follows: whenever you hit a 'threshold' level (4, 8, 12, etc.), if the artifact already has 4 substats, any extra exp beyond the threshold is held aside as you choose what stat to upgrade. (If it has less than 4, it gets a random stat as usual. Another option would to let you choose in advance what to upgrade, if an upgrade is available at the next threshold, and it handles this process automatically.) When you succeed, the substat upgrades as usual, while that stat becomes more 'loaded.' Stats that are loaded have a chance for an upgrade to fail. (Maybe the chance also drops slightly for all substats as the artifact levels up too.) If you fail, the artifact loses 1 level. In either case, then the held over XP is applied (potentially automatically leveling it back to the threshold again, if you had enough). You repeat this until you get the upgrade you chose to stick, then it continues leveling up. If you wanted all your upgrades to go into Crit Rate, by the level 20 threshold you'd have a very small chance of success--still realistically possible, but you'll have to burn a lot of fodder cycling from level 19 to 20 multiple times to get it to stick unless you get super lucky. This is all of course assuming that Mihoyo believes artifact grinding *needs* to be as grindy as it is now. This would move the RNG of potentially outright losing a good artifact to bad substat rolls, and instead move it to a place the player has more control over. "Losing" now just wastes your time, instead of both your time and your god-tier artifact. All said, another option would also just be to just allow us to reset an artifact to level 1 and try its stat rolls again, though I feel that's more of a bandaid than an actual solution.
@zalm800
@zalm800 2 года назад
your idea is pretty nice but I think the idea the vid has was better imo
@Zedrinbot
@Zedrinbot 2 года назад
@@zalm800 the idea the vid has is just the 'let us reroll artifacts' that i also mentioned.
@zalm800
@zalm800 2 года назад
@@Zedrinbot while that's true and your idea was very creative and nice the video also said that we should be able to choose wich sub stat it rolls in if we could do that than out suffering would lessen a lot 💀😭
@Zedrinbot
@Zedrinbot 2 года назад
@@zalm800 Yeah, I'd MUCH prefer to just choose where the upgrade goes, no strings attached. However, I'm suggesting this idea under the assumption that the amount of grinding we have to do is 100% intentional. Genshin, at the end of the day, is a live service game, which is going to be filled with skinner boxes to artificially extend playtime, because it's easier than making actual things to do for them. I just wish this didn't come at the expense of killing any high you'd get from finding a great artifact, only for the upgrades to go to mediocre stats.
@jhill7009
@jhill7009 2 года назад
WoW has the same thing with except it's gems. It also once upon a time used have a thing called reforging where you could reroll stats in gear.
@piocorn5670
@piocorn5670 2 года назад
another suggestion: for domains like the dragonspine domain, let players choose what artifacts they're going. if i'm going for blizzard strayer my chance of getting the artifact set is greatly boosted. same with heart of depth. and if a player wants to go for both of the artifact sets at the same time they can let them do both they can get both artifacts
@RandomGirl119
@RandomGirl119 2 года назад
YES, please! Not getting the stats you want is bad enough, but when you can't even get the set you need, you just feel like giving up.
@razrafz
@razrafz 2 года назад
the thunderfury and witch domains needed this more urgently. at least both HoD and BS are needed for both elemental types
@horrible3003
@horrible3003 2 года назад
Also can they just put all artifacts in the strongbox? Atleast if you get the wrong set, you can feed it into the strongbox to have another chance
@cezarsoba
@cezarsoba 2 года назад
@@horrible3003 that will remove the need to spend money to recharge resin, which they would loathe to happen.
@horrible3003
@horrible3003 2 года назад
@@cezarsoba 3:1 artifact exchange would not hurt them at all, plus you still get garbage artifacts there anyway
@goose8088
@goose8088 2 года назад
Genshin has such huge potential for co-op. Like you mentioned with boss raids or co-op quests, I think even adding an additional artifact drop in domains from co-op or being able to play abyss together would be huge! Though there isn't much in the form of end game content, if the implementation of co-op was more open, that'd easily renew interest above playing for the 20 minutes daily.
@jvckiwai7715
@jvckiwai7715 2 года назад
I think it would be really cool if there was a boss that only spawns in co op in different regions and depending on what region he spawns in, he gives you resin, talent books, artifacts and ascension materials.
@0li-0li28
@0li-0li28 2 года назад
Coop Spiral Abyss with harder enemies would be rlly cool
@canaldecasta
@canaldecasta 2 года назад
Drop whatever boss. Add a "you need two people triggering something at the same time" gimmick. Boom. Starting coop boss. They have to make something fast
@joshernsteen2066
@joshernsteen2066 2 года назад
I guess that a recent weapon they just released is more focused on multi-player functionality instead of single player exploration.
@joshernsteen2066
@joshernsteen2066 2 года назад
Although Co-op was not even intially made available in the game as part of the default option, so they would have to reexamine all of the code in the game to somehow make it work. I would assume that they already partially planned ahead of themselves including it in the game, and left some space to make necessary changes as needed. The Dragonspine event involving the Flower boss they already made some changes to multi-player combat system, if there was any to looked at when they were initially designing it even prior to the game coming out.
@twistedfate9475
@twistedfate9475 2 года назад
There's still 10 improvement i can think about : 1- artifacts loadouts 2- auto looting 3- Making seedbox to auto activate on pickup flowers 4- letting player use multiple gears or hold to toggle between them 5- Improve mona, ayaka dash , sayu E , ... 6- Save the epitomized path count on weapons banner for future banner 7- rework hydro debuff to something else like reduce healing instead of increase abilities cooldown 8- Having auto dispatch for exploration 9- Fish respawn each day instead of 3 days because people only do it for the catch anyway 10- Allow player to skip though dialogues
@PlatinumLP
@PlatinumLP 2 года назад
Remember the 1.2 Whopperflower event boss that had special mechanics for coop that actually required planning out your teams elements and roles? Every coop boss event since then has been underwhelming. Would be cool if they could add special coop versions to the existing bosses
@GracefulMage3089
@GracefulMage3089 2 года назад
10:15 I think another way to help with this problem is to add a vendor that sells a small amount of all the character mats per day.
@CJ-ln2gs
@CJ-ln2gs 2 года назад
Idk if this much help but is already have some vendors that sell characters mat but it not anything to brag about It usually have from 5-8 a day
@ShimaMiku
@ShimaMiku 2 года назад
I'd also say make weapon billets universal, or at least an exchange system using the dream solvents. Billets already have only a 15% chance to drop, and with a 20% chance to get the one you want, that means you only have a 3% chance every weekly boss to get the one you want. That is really crappy.
@RandomGirl119
@RandomGirl119 2 года назад
Or at least have the billet box as an event reward more often. We've only had two events issue this box, the first being in 1.6.
@MTBR077
@MTBR077 2 года назад
YES!!! I'm trying so hard to R5 a polearm and almost never use swords, but have a bunch of swords sitting in my inventory. I've been talking about this dream solvent equivalent for billets with my buds, and we legit all need this.
@RokinMan
@RokinMan 2 года назад
I dunno about you, but I think its like 24.999% for each billet at 0.00001% for the bow billet
@RandomGirl119
@RandomGirl119 2 года назад
@@MTBR077 Honestly, sometimes it feels like the game is programmed to recognize what we're _trying_ to farm for and what we're _not_ using so that it can skew the odds to give us what we don't want and avoid giving us what we want. That way it can trap us into spending more time and resin on the game. I doubt that's what's happening, but it just feels like it.
@DarknessAmongUs
@DarknessAmongUs 2 года назад
*snort* 15% chance he says. homie more like 1.5%
@deatharcana7998
@deatharcana7998 2 года назад
I would love to make Abyss in Multiplayer even if the difficulty was higher, this way you could help players that lack optimal units to complete Abyss
@Melichorak
@Melichorak 2 года назад
Childe's C4 and Zhongli's C6 are also candidates for toggleable constellations. Childe's C4 applies Hydro too much, which can ruin Vaporize setups, Zhongli's C6 heals, which can disrupt Hu Tao's HP threshold
@-premula
@-premula 2 года назад
There's also highly requested minor tweaks like adding dark mode to the main loading screen since 1st day of the game. But I doubt Mihoyo/Cognosphere will address these issues while they're busy working in their other games (Honkai Star Rail, and unannounced AAA project). Heck, new players already missed out on other story/lore related events like Unreconciled Stars, The Chalk Prince and the Dragon, etc because Teyvat has their own laws and event rerun isn't one of them. But hey, game is already topping the charts so why bother add anything or listen to playerbase right?
@guthetanuki256
@guthetanuki256 2 года назад
Wdym? I thought there is a dark mode that reflects the loading screens when it's night time in real life.
@FalseF4CZ
@FalseF4CZ 2 года назад
There’s no reason to make a dark mode for the loading screen when they already have it set to reflect real time. Also doesn’t matter much since it’s literally the loading screen, you’re going to spend less than 5 seconds in it. If you’re playing late at night and want dark mode, it still doesn’t matter since it reflects real time anyways and it’ll be dark.
@sunburst3476
@sunburst3476 2 года назад
@@FalseF4CZ they mean the flash of white that comes after that.
@rannicnuy6572
@rannicnuy6572 2 года назад
​@@FalseF4CZ I think you missed the point, transition/login screen is different from loading screen. You login, door opens, the game throws a flashbang at you. Also, 5sec? Lower to mid range phones probably spend more than 60sec in that loading screen. Even with phone equipped with Snapdragon 865, that loading screen takes at least 20-25sec. PC has dark mode loading screen in some areas, but mobile phone loading screen is always white. C'mon, It's literally just a loading screen color change ffs. Also, while doesn't matter you, it matters to a lot of players. You can try checking out "genshin dark mode loading screen" in google, reddit, hoyolab, youtube and view the results. I mean multiple people wont spend time creating a mockup if it didn't matter right?
@amsi4087
@amsi4087 2 года назад
@@FalseF4CZ not everyone spends less than 5 seconds on the loading screen
@cmool
@cmool 2 года назад
I REALLY hope tower of fantasy works well. It seems it will be great, so hopefully there is a big ToF community and good updates. I hope Genshin Impact gets competition because lack of competition completely ruins games. As a former the Sims player, if a company doesn’t have other games with a similar gameplay and fanbase.. they don’t feel the need to improve, because the players won’t leave.
@darksouls3331
@darksouls3331 2 года назад
thats what ive been saying, people who scream their heads off from how stupid MYO is and why they keep doing stupid stuff is because there is no competition, there is no reason for them to change. so until there this competition there is no change because why would they?
@yubinator7455
@yubinator7455 2 года назад
ToF ain't really a Genshin competitor. ToF is like Dragon Raja, an MMORPG. Genshin is a A-RPG like Assassin's Creed or Horizon Zero Dawn.
@toukoenriaze9870
@toukoenriaze9870 2 года назад
@@yubinator7455 then genshin already lost ... At least if you were comparing gacha to gacha it had a chance because that is what everyone else is looking at rn
@yubinator7455
@yubinator7455 2 года назад
@@toukoenriaze9870 I still doubt it will with all the imperfections it has that kinda deal breaker for most people like bugs on combat and its assets "drama". Though, I hope it will be successful despite all of that.
@toukoenriaze9870
@toukoenriaze9870 2 года назад
@@yubinator7455 Same oof
@BeeWiseman
@BeeWiseman 2 года назад
I've been playing a lot of Honkai Impact recently while Genshin goes through another content lull, and I gotta say, it BAFFLES me how much QoL was simply not included in Genshin, that could easily be ported from Honkai. Between the visible, and mostly reliable targeting reticle, pity counter showing on the banner itself (X pulls left until guarantee, in this case), so many more Stamina-free (Resin) activities to do on a daily/weekly basis. It's a good deal more F2P friendly, unless you wanna full BiS most characters, in which case, the gacha for stigmata (basically artifacts) can be rough, BUT F2P stigmata exist in spades, AND one you have them, there's no RNG on RNG on RNG. Sometimes I wonder how these games are made by the same company. I know they're different teams, but maybe Genshin should copy some of Honkai's homework. Also, this is more a /me/ thing, but I would kill for more outfits in Genshin. The fact that in almost 2 years, we have 4, is pretty weak, especially with how easy they are to implement, and the fact that there are alternate outfits that already exist in other media. Again, something Honkai has in spades.
@justsomeguy727
@justsomeguy727 2 года назад
While I don't entirely disagree, what I am going to say is that you don't seem to understand how making games works. A company doesn't look at one team of devs and just go "oh yea surely what they're doing will also work for this other game. Just make them do that" . That's almost *never* how things go with these things. Especially when it's two teams of entirely different people working on each thing. That'd be like expecting student A to be able to draw the same picture as student B just cause they both went to the same school while ignoring all the nuance that comes with difference in style, technique, teacher/methods of teaching and prior experience drawing(or in this case, working on a game) that also should be considered when making such a comparison. Another thing is alot of those things you praise honkai for having in spades is a direct result of one thing; *competition* . Honkai has to compete with other games on its platform. That's why outfits are made more frequently. (Notice they're almost always tied to spending events or b-chips?). What does genshin have to compete with from a monetary aspect that it should feel the need to make outfits at a faster pace when their characters sell 33million *twice* (Raiden only buy it's to emphasize my point) compared to Honkai characters making substantially less, therefore incentivising them to make skins more often as another means to make money to make up for it. As for the stamina free activities, I'll give you that to an extent but the thing you don't seem to acknowledge is that the only relevant stamina free activities are APHO1&2 and ER. Abyss and MA are not only one and done activities, they also just kinda start to feel like chores to most players after a while. So now you're left with APHO1&2 and ER, all of which took 3+ years of the game being out to even be put into the game. Why is that ? Could it possibly be because the team needed time to figure out their playerbase and see what kind of content the could implement that they would end up enjoying that's also fairly repeatable? It's not like they just guessed right? And the same can also apply to genshin, especially when you can't just *assume* the things that work in honkai will also be received well by your entirely different playerbase over in a different game. Tl;Dr things aren't nearly as black and white as many of you make it out to be, and while I do mostly agree with where you're coming from, I also think there's a severe lack of understanding of how these things actually work leading to some warped perceptions.
@cartoonvideos5
@cartoonvideos5 Год назад
Honkai is not free to play friendly at all
@mubrek236
@mubrek236 2 года назад
I only want 2 things: -Electro reactions to be able to crit so it can perform well like Pyro. -An event that gave you infinite resin for the next 24 hours.
@yummykebab6711
@yummykebab6711 2 года назад
Just look at the leaks of dendro plus electro, it's copium T.T
@sirmant1651
@sirmant1651 10 месяцев назад
Infinite resin for 24 hours is a long time. Usually late game you can beat an artifact domain well within 1 minute and if you spend an hour or two you can get an jnsane amount of artifacts. Hoyoverse would maybe do infinite resin for 15 min at max.
@skymessiah1
@skymessiah1 2 года назад
Lots of good ideas. Another argument for removing the resin cap is that it actually benefits the casual majority in a non-obvious way. Because I play pretty casually the resin cap doesn't actually hinder my character progression in any meaningful way so it doesn't bother me (even if resin didn't exist I'm not going to grind for hours every day in any case - life is too short and the game is too easy to warrant grinding). The thing I do find annoying about it though is that spending my resin feels like a high priority obligation and I make an effort to try to do this every day. This sometimes comes at the cost of doing things I'd actually prefer to do, e.g. story quests, event stuff and exploration. Basically I play a limited amount each day and by default spending resin, because its so finite, generally tends to consume more than its fair share of my time & energy. In a world where resin didn't exist I could just log-in and spend time on whatever activity it was that I wanted to pursue - which seems better in many ways. One other thing I'd love to see added would be an "abandon quest" button. Again because I play a limited amount I may log-in intending to complete a particular quest but be forced to speed run some other quests because "character x is busy with quest y" issues. Not only does this result in me just skipping through quests I was saving for another day (without reading the dialogue / story - which I would have wanted to do eventually) but also means that where I have limited time I might end up skipping through a bunch of quests instead of doing the story / event quest that I really wanted to do which is fairly unsatisfying.
@franciscopetrucci
@franciscopetrucci 2 года назад
Very very very true!
@Pharocidal
@Pharocidal 2 года назад
Dumno if you read chinese laws on gaming but they cant do that. Seriously. Resins are there to prohibit those addicted to games to play hours on end. Sure youd argue he'd play some other game instead, but at least genshin did its part.
@NeverWhorget
@NeverWhorget 2 года назад
@@Pharocidal Maybe give more fragile resins away. In some games when you check at specific times you would get additional energy as reward.
@Whatever100500
@Whatever100500 2 года назад
@@Pharocidal But in practice effect is exact opposite: player has to come back to grind every day as if it was a 2nd job. Instead of being able to freely choose when and how much they want to play.
@elevated6941
@elevated6941 2 года назад
@@Pharocidal he said resin CAP not resin recharge, this will not help any addicted player whatsoever, but it will do the polar opposite as it will help the casual player who has no time to play everyday. However decreasing the resin recharge rate to something reasonable like 6 minutes for one resin instead of 8 will be a good thing too. (It will not be broken nor will it make people spend a LOT more time in the game, it will just give you 240 resin instead of 180, so six domain runs instead of 4 and a half.)
@romanobaumann7158
@romanobaumann7158 2 года назад
Honestly they should make artifact farming entirely resin-free. The RNG-Aspect would be very balanced because you‘d have to invest massive amounts of time, maybe hours/days to get a perfect artifact, but atleast it would be time played and grinded, not waited. I feel like the increase in playtime and thus money spent could even somewhat fix the decreased income from whales who purchase resin.
@Gnidel
@Gnidel 2 года назад
Resin could be used for guarantees.
@K.K_artS
@K.K_artS 2 года назад
idea dk if good: they can make artifact domain resin free but u can farm it only certain times a day. tht way u can spend ur resin somewhere else.
@imo098765
@imo098765 2 года назад
If they made artifact farming resin-free, you wouldnt be logging in to play the game, unless there is a major content patch. You wouldnt even be bothered to use your Resin because even with the current resin problem, you should have enough sets for almost all the characters that are useful in the game
@Ceracio
@Ceracio 2 года назад
As much as I hate Summoners' War - Sky Arena, I have to day that their system is waaaaaay better than Genshin's. To put it into Genshin terms, you have 200 resin cap, it recharges at the rate of 1 every 5 minutes, but you can use ~15 Primogems to regain 200 resin. Instantly. Also, even the highest level domains cost 10-12 resin, though they are deducted when you start the domain and not when you finish it. Otherwise, the artifact system is almost identical (fixed or semi-fixed main stat and 4 random substats that upgrade randomly every few levels... oh and there are items that you can use to reroll substats and upgrade them manually).
@riguor9876
@riguor9876 2 года назад
I've also heard toggleable constellations could be useful on Tartaglia, I've heard at least one person complain his c4's automatic riptide slash/flash steals reactions
@Jaiinthesky
@Jaiinthesky 2 года назад
Regarding new player lockout. It might be a good idea to have characters using different boss drops as the character progresses. Lets say Ganyu starts with the Cryo regisvine drops to ascend from levels 1-40, then moves to Cryo Hypostasis for levels 40-70, finally Manguu Kenki from 70+. I'm not sure whether this method could be used for regional specialties but it could definitely work at least for boss loot.
@zidanvaheed6289
@zidanvaheed6289 2 года назад
I don't think this would work considering the amount of specific gems we need per character and the shit drop rates of said gems from the bosses.
@rosymlk7443
@rosymlk7443 2 года назад
it would be nice if Hoyo implemented a feature where you could farm for characters and constellations, even if it’s only for 4 star ones, it could be really good for new players or f2p because for a lot of 4 stars their power is mostly locked behind constellations
@June-yq7jy
@June-yq7jy 2 года назад
Someday they will, it is a big mechanic in their other game.
@doplop
@doplop 2 года назад
paimon shop
@DrunkenEros
@DrunkenEros 2 года назад
That would lose them money though, so they will never do it
@pontoancora
@pontoancora 2 года назад
That's something that come with time
@wicked8409
@wicked8409 2 года назад
Honkai actually has a similar system, you can go on a expedition after you clear and 3 star the level, you can then dispatch characters so that they can get a shard of the character which eventually you can use to evolve them, I guess similar to constellations.
@diemaschineistrash3791
@diemaschineistrash3791 2 года назад
I don’t think they will improve upon it. They just gonna milk their money through characters and blind fanboys will whale for them
@364-unbirthdays8
@364-unbirthdays8 2 года назад
Don't fix what ain't broke, amirite
@-Genki
@-Genki 2 года назад
Whales are the minority in terms of genshins stream revenue. They get most of their money from welkin moon buyers which I would be hard-pressed to call whales.
@eggycarrot
@eggycarrot 2 года назад
@@-Genki Actually no , Whales are always the main source of Monitory gain on Gacha games. Let's say someone wants a 5 star character as a whale , they have to spend 200 dollars recharging genesis crystals and that is 40 Welkins which light spenders buy with months spaced between
@unlimited654
@unlimited654 2 года назад
I hope we get something to actually compete with genshin. There so much choice on what can be done better for the player experience
@demonking-zm3rs
@demonking-zm3rs 2 года назад
That's not really it chief the issue is that these things aren't balanced. Vars perspective is completely tweaked to the players benefit but if implemented ruins the experience for most people Increase Resin or it's cool down and your playing into the Gacha pit falls. Every see someone get anxious about Resin Cap or spending it even if they don't feel like playing the game. You make that worse with an increase its why condensed was a better option. The Resin discussion only benefits people who literally want to play for long sessions. Some adjustment also don't apply to mobile players like the targeting system issue The Constellation one is stupid and people talking about it being for content creators is a bad justification. Same with the New Player experience. inazuma had lore implications so was sealed off moving forward the Chasm and even Sumire aren't in the same boat . if your early game you can't even level to 90 so being at 40 is perfectly fine. Its an issue for people who want to day one 90 a character not a issue for a casual player That's the issue they seem like reasonable implements if your enjoyment is one particular experience. It does not take the game loop or other people perspective in mind. Its like the people screaming harder content they do not care for people who struggle with certain content or this obsession to turn Genshin into a MMO The comments feed and validate back changes that would kill this game. If you can reroll your artifacts why would you ever not choose ones that give you big damage If you can in a shorter time hit 300000 because of rerolls you've trivialized content which means enemies need to hit more and HP has to go up. And the issue people have with endgame is variety not actual difficulty. But do you see how letting people do big numbers would make even unique endgame trivial. Once you have your perfect sets why play the game.
@GiniroTsuki
@GiniroTsuki Год назад
I only started playing in May and I really feel the unfairness when it comes to new players. Some of the characters I managed to get early on (Sayu, Gorou, Thoma) I couldn't even use because I couldn't ascend them at all. I really agree that they need something for new players who haven't unlocked certain areas so we can level up our characters. Another thing I'd like to see more of are the character story type quests. I really enjoy the story quests where you get to know a single character better but there are so many characters without that at all and I find the hangout quests too repetitive. I feel it would help players to get to know the characters which would only make them want to roll for them all the more. Even in this latest event, the Summertime Odyssey, it was my first time getting to do a big event because I'd finally levelled up enough. But of the characters featured in the event (Fischl, Mona, Kazuha and Xinyan) I'd never met any of them except Mona. I enjoyed getting to know these other characters but it would be nice to be able to do more character-centric quests. I want to know more!
@joshernsteen2066
@joshernsteen2066 Год назад
Kahuza and Xinyan the company already made tbe content involving them already. I am uncertain when they will actually get included inside of the game themselves as well. Same with Fischli and Mona, the content has already been created for Mona at least by the company even before the company had a lot of people inside of the building as well probably. Those specific domains are based on star constellations though on the most part, although there was infact some of them which explained more to her character though.
@joshernsteen2066
@joshernsteen2066 Год назад
The company also already said that they prioritized the particular content that I specifically did involving Kahuza over other people's suggestions on what to select when they were going to be selecting which ones to be adding into the public release of the game to the general public as well. The content kept me very, very entertained and it was also how I was spending a small portion of the time of my life when I honestly strangely had absolutely nothing going on in my life at the then current time period as well. There was infact one particular room in one of the domains, where I honestly believe that even watching a video of someone doing it might not even help you out. Even after honestly watching the playback of that particular room online somewhere of my own clearing of the particular domain, I was even thinking back then "there is likely no way that even someone in the future could even likely pass this particular room so smoothly as I somehow managed to successfully complete it as well."
@joshernsteen2066
@joshernsteen2066 Год назад
I would imagine that the particular clip of that segment immediately grabbed the company's attention as well. There is infact more domains of Kazhua that are more complicated to do on the surface level, and I believe that Mihiyo wanted people to at least experience a few of them themselves. There was only honestly a few of them that I already knew that I honestly could not find online to do at all for some strange reason as well. Mihiyo also does not want to overload their server as well that they are using to host the domains as well, it is a Windows 1998 machine as well I believe. Something that they still have in the building because they all like to play Solitaire, Pinball and Harry Potter and the Sorcerers Stone PC on it as well. The domains are all over 2 decades old as well.
@joshernsteen2066
@joshernsteen2066 Год назад
It was after probably at least a couple attempts of trying and trying agian and again of the same room over and over agian as well that I somehow managed to do what I did as well, likely somewhat an accident as well. Also eventually the content got noticed by other people as well, and they were eventually attempting to do the particular domain eventually after enough trial and error as well. I was definitely also randomly just stumbling upon very similar domains to this particular one already, which me clear it somewhat more easier as well. It was very obvious that I was more experienced with that type of style that the particular domain was in compared to other people playing it as well.
@CaptainSwag
@CaptainSwag 2 года назад
Something like Splatoon's chunk system for gear substats would be a great addition for Genshin's artifact system.
@eggycarrot
@eggycarrot 2 года назад
6:47 actually there's another element of rng still which is that you might not even get the artifact you want. Maiden Beloved moment We would do nicely with a feature that can rate up the artifact that we want with a few amount of resin Example : Spend 20 resin to rate up your Blizzard Strayer drop to 85% for 24 hours
@MarChlAnn
@MarChlAnn 2 года назад
at least some characters use maiden beloved the pain of getting the perfect main and sub stats on a lavawalker piece is immeasurable
@d3m3nt3d_t3acup_
@d3m3nt3d_t3acup_ 2 года назад
@@MarChlAnn lavawalker/thundersooter on mono element teams can be cracked, but they are niche
@trottinettesauvage
@trottinettesauvage 2 года назад
No dont use resin to rate up your artifact, just implement the same fucking rotation system other books and ascenssion domains have and make sunday have both sets
@akamistify
@akamistify 2 года назад
@@MarChlAnn nah maiden got straight powercrept by clam, so there legitimately nobody who wants to use that set that wouldn’t want to also use clam
@ayatoculus
@ayatoculus 2 года назад
or they could make it like talent books. on monday/wednesday/friday you get viridescent. on tuesday/thursday/saturday you get maidens. on sundays, both are available but you can choose which domain to run.
@ChannelRaznoff
@ChannelRaznoff 2 года назад
I picked up Genshin again a few months ago after dropping it 2 months after launch. The first time I quit was due to the artifact system. I hate RNG gear progression. It ALWAYS feels bad. Nothing is worse in gaming than seeing the item drop from a percentage chance, then realizing the item sucks because the rng on the item itself made it terrible. I managed to pick up Raiden Shogun on her banner rerun and I had fun going through the story. I got caught up in a few weeks and saved all of my resin for R45 farming hoping that it might be better this time around. After a week blowing through all of that stored resin and daily accumulated resin I had nothing but below average artifacts. I spent a week doing the full amount of artifact runs I could daily and on the last day I got a feather for Raiden's set that was Crit, Crit DMG, and Att% substats. I thought "Finally, this could be decent and an upgrade for once!" I rolled at level 4 for the last substat.... Flat Def. I thought "Of course, but it could still end up better than what I currently have." I rolled at level 8..... Flat Def increase. "Nope." I went ahead and leveled to 12 just to see what it would end up with..... Flat Def increase. I force closed the game and uninstalled. Nothing has been missed these last couple of weeks. Elden Ring is a fantastic game.
@braveshine2579
@braveshine2579 2 года назад
You're right. We're right. The one wrong is Genshin. They don't adapt horizontal expansion; they don't improve quality of life. They keep doing what they always been doing; milking whales with watery stories and colorful lands. Even the song later produced are falling in quality. For vertical expansion; they don't invent characters.
@Brightplays
@Brightplays 2 года назад
It going to take a month or so to get good artifacts. It like stars a-line which rarely feels like it happens
@ChannelRaznoff
@ChannelRaznoff 2 года назад
@@Brightplays or I can spend that month yelling at my screen as a boss in Elden Ring kills me for the 30th time. Still more fun lol.
@Volair
@Volair 2 года назад
Smart choice. I've been playing since launch and has basically quit artifact farming. I hit a handful of good pieces and decided to work on units. At some point, I'll have them "good enough" and realize I have nothing left to do in the game.
@tobeeoh
@tobeeoh 2 года назад
@@braveshine2579 um....no the songs are actually getting better. La signora battle theme is a masterpiece
@Creetur
@Creetur 2 года назад
10:23 I can’t wait for snezhnayan characters to come out and new players needing to progress through the entire game to use them.
@ronbon3559
@ronbon3559 2 года назад
I legitimately love watching these videos, they just feel so educational when it comes to game design and character design and it feels like a genuine discussion rather than well I hate this character because this character did something stupid STIMKYYY lol but I love the content! Keep it up it's amazing stuff
@ronbon3559
@ronbon3559 2 года назад
@@zeosummers3984 mostly game design type education, learning what fans want, what kind of things work for other games, ways to fix small things that could have not been a problem in the first place Quality of life things that just make games feel better in general I'm very new to the subject so it feels informational to me
@VarsII
@VarsII 2 года назад
@@zeosummers3984 I love Keqing. That's noteworthy right? :D
@buttermanaws4693
@buttermanaws4693 2 года назад
A few more things I would like to see Disabled 5* animations More gadget slots More ways to get constellations/refinements Skins
@Brightplays
@Brightplays 2 года назад
Skin you get on free every like 5 months
@johnarcenas883
@johnarcenas883 2 года назад
I agree, I would love a feature where you can just turn off all 5 star animations. It's badass and all but when you're trying to optimise your rotations you'd want to know where you current target is at.
@sIimepoop
@sIimepoop 2 года назад
I’d love a quick select gadget wheel.
@sucharitaMCK
@sucharitaMCK 2 года назад
I'm adding more as I remember Making switching elements for traveller easier More map pins Make expeditions more rewarding and less cumbersome Artifact sets which can just be shifted from one character to another without having to swap each and every one (helps keep the original build when returning the set to previous character)
@Brightplays
@Brightplays 2 года назад
The gadget can get an arrow on each side to quickly switch to what gadgets you want equipped
@mkRazor
@mkRazor 2 года назад
I agree with basically everything you said. However, I would tweak a few of them, or point out some details about them worth considering: 0:56 Considering that you can play multiple characters who use shields, adding hp bars for multiple shields may end up cramming the screen, or at least add too much information during a combat scenario. Adding instead a percentage of hp remaining gives the player the same information faster and I think it requires less space 2:36 This would actually be really comfortable for youtubers and other content creators who often make character showcases, so they can show the actual performance with different levels of investment 4:21 I think simply increasing the resin cap, like a lot of players I see in the community suggest, would actually make the game with even less things to do then we currently have. Yu-Gi-Oh Duel Links suffers from the complete opposite of this issue: there are so many ways to refresh time-gated duels, or to avoid the time gate entirely, that it feels like there is no cap to begin with, and getting bored is really easy unless you're a really big fan of the franchise 9:23 I would actually add banners with characters from a specific region that aren't available unless the player has unlocked the region required for that banner. For example, if a player wants to roll for the Raiden Shogun, but they are in the middle of the questline in Liyue, the "Inazuman banner" wouldn't appear, and if they end up arriving in Inazuma later, the banner would suddenly be unlocked. 11:03 About this I thought about 2 ways they could solve at least a part of it: they could add a sort of "prestige mode" like Call Of Duty. Once the player reaches Adventure Rank 60, an option would be available to go back to AR 1 while keeping all the progress the player has done. After getting the prestige (that could be switched on and off like the system of reducing the world levels we currently have), enemies would keeping increasing their level and difficulty way faster than the player actually can (more or less like Skyrim does). The other way would be adding the possibility to enter a sort of "nightmare mode", in which the player has to complete some really difficult combat-themed quests in order to have a chance on getting unique artifacts or weapons. During the nightmare mode, there would be some differences from the normal experience, like, for example, making the player play like they're playing Doom (disabling food, statues of the seven, and only restoring health from enemy kills, while also adding permanent corrosion while in this state) Aside from everything I've written (which I'm now noticing it's quite a lot), Hoyoverse actually had a really great idea with the Three Realms Gateway offering event: they tested a feature (the Bokuso Box) which ended up in the actual game (the Lumenstone Adjuvant) (I have no proof for this statement, but they're so similar that I think one is the "beta version" of the other). So testing features through events is a great way to see how the community reacts to changes that will end up in the actual game
@AndresLionheart
@AndresLionheart Год назад
While multiple shield visuals stack, the absorbed damage doesn't. If you have a 10k shield and a 15k shield and take a hit for 12k, you are only left with the 3k of the bigger shield. Because of this the Shield HP bar would only show the bigger shield. Not allowing a player to roll on a banner because they haven't reached that point in the story would lock them out of getting that character until a rerun. I think it would be better to alert them once with a pop-up that if they get the featured character they won't be able to upgrade them for a while. I would like a resin cap increase because it would mean I can do every daily in one session. As it is right now I need to log in a minimum of twice per day, and when there isn't an event going on or something else to do I would much rather simply log once and be done for the day. They definitely need to do something with AR, though. Either "prestiging" or increasing the cap. While at it they should add more WLs because the open world has become too weak.
@Nepheos
@Nepheos 2 года назад
imagine some kind of resin tree for the pot, which can be levelled up somehow like the crimson or thunder tree and depending on level, generates a certain amount of resin a day... still time limited, but could add another good amount of bonus resin each day
@chuuloveheart
@chuuloveheart 2 года назад
7:12 I completely agree I literally had a blizzard feather perfect for ayaka with crit rate and dmg etc but it rolled into 26% def and nothing else 😐
@dienine7597
@dienine7597 2 года назад
daym hurts to read
@sadbread3797
@sadbread3797 2 года назад
I had a perfect cryo goblet for chongyun,it only rolled to flat hp :')ik the pain
@dariya1873
@dariya1873 2 года назад
Literally last week got the perfect artifact for ayato but it all rolled to def?!
@Tanya-iz4zs
@Tanya-iz4zs 2 года назад
I have a great trick for getting excellent crit substats on an artifact. Try rolling it for Kokomi. My Kokomi has some great artifacts… for anyone who isn’t her.
@drunkduck8073
@drunkduck8073 2 года назад
got cryo dmg goblet with good stats for ayaka, got 35% def as substat..Ayaka has the most def after albedo and itto on my acc T_T
@diemaschineistrash3791
@diemaschineistrash3791 2 года назад
Wishes: 1.A guild were players can do missions together and rank those up. 2.Raids, overpowered boss enemies which can only be beaten by playing coop together and strategize carefully 3.Let us level up characters more freely without having to waste so much resources. This would allow f2p to have more variety in game which leads to more fun overall. 4.More spiral abyss floors those can be for hardcore players and since the rewards overall aren’t even that good it wouldn’t hurt casuals at all. 5.Maybe spiral abyss challenge were you have to run mono hydro teams and you get rewards by completing them similar to legendary goku event missions from dokkan battle. This could be a long term goal. 6.Make resin refresh time faster 8 min for 1 is to much
@QiQigoat
@QiQigoat 2 года назад
mono hydro challenge with only 4 support hydro character on hardcore dps content
@OrkusReOrca
@OrkusReOrca 2 года назад
I would love for raids to be in genshin, I think they at least already plan more combat content already, but just spacing it out through the story and time.
@geebeepman
@geebeepman 2 года назад
I've remember reading a discussion post in genshin subreddit some months ago about adding a coop raid which was mostly downvoted and has since been deleted. several of the replies were something like: if you wanna play raid or force coop play, just play mmos.
@senku1396
@senku1396 2 года назад
1 minute for 1 resin
@byeguyssry
@byeguyssry 2 года назад
@@geebeepman It wholly depends on implementation. Let's say you have an event weapon, like we typically do, and we have to get the refinement materials via various tedious means, such as let's say, photographing 20 things. We only need to photograph 15 things for the other rewards, and the last 5 things is just for the refinement material. Repeat this for each of the four refinement materials, then, say that instead of completing these extra tedious stuff, you can join a raid to battle a difficult boss that will give you all 4 refinement materials if defeated. Co-op is optional but, of course, greatly benefits your team if you are coordinating.
@retlaw2
@retlaw2 Год назад
These are some really good ideas, keep it up man
@gregorycharles2404
@gregorycharles2404 2 года назад
Great video! Loved all your points.
@mewstone8442
@mewstone8442 2 года назад
"The moment your shield breaks, your character staggers" Me, a Thoma main, can't relate. Stagger immunity on shield breaksftw
@Sonamy5673
@Sonamy5673 2 года назад
Ok
@autobee23
@autobee23 2 года назад
Lmao same. I’ve gotten so comfortable with Thoma’s shield stacking that when I have Zhongli I forget to refresh his shield. 😂
@holyalpaca750
@holyalpaca750 2 года назад
One thing I really wanted since I started playing was regional outfits for the travelers that you can get as you unlock and play through each region's story. I know it's not a very important thing to implement while there are so many other glaring issues in the game to fix, but I think it would add a lot more nuance to the selected twin's journey through teyvat. It would show us that they _are_ infulenced by the places and people they get to know and that they grow a sense fondness and belonging towards this world. It would actually feel like we are going through a journey rather than experiencing events that are happening loosely connected to each other, which is a feeling I often get while playing this game. And well, I don't want to get judgmental over their current outfits, but they do get kinda boring after you stare at it for long enough. I wanna dress up as a liyue citizen. I want to wear a kimono made by ogura textiles. I want to dress up as someone from monstadt and feel the medieval fantasy energy. I wanna wear thick clothes when I go to dragonspine. These are just simple things, but they can create many personalized experiences and add so much immersion to a game. In my opinion it does, at least. And I think it would make people want to use the twins more often, too.
@chia7794
@chia7794 2 года назад
More customization would be so awesome in general - How cool would a demon Xiao with horns or the Archons with their archon war outfits Look??? But also small accessoires which could be unlocked by completing some side quest would be really nice. Accessories which mirror achievements in some way would add some more value to actually playing the game, for instance unlocking flowers which can be put into character's hair when you pick up enough flowers in the overworld.
@holyalpaca750
@holyalpaca750 2 года назад
@@chia7794 Yeah for example it would be amazing if we could keep the fox mask we wore in the summer festival or the mask we wore to hide our identity early game as accessories we can change, like the gliders.
@birdiebancha910
@birdiebancha910 2 года назад
The reason they don't let you customize traveler is bc they'd have to reanimate cutscenes (ie childe boss, even if you skip it the cutscene does account for what element you have on traveler) and hoyo probably thinks it's more effort than it's worth
@_kazz2926
@_kazz2926 2 года назад
like kingdom hearts new drip every world!
@kittykatgem13
@kittykatgem13 2 года назад
A cut scene archive would be great too - be able to re watch all the cut scenes that you unlock in game.
@jhunwizard15
@jhunwizard15 2 года назад
That Leeroy Jenkins vid though. Classic!
@merrieriferri
@merrieriferri 2 года назад
I agree with all of this! Though I’d also suggest removing flat stats on artifact substats (excluding EM), as not only does it reduce the effectiveness of the substat compared to percentage-based stats, but it’s also painful when enhancements roll into flat stats… like flat DEF.
@merrieriferri
@merrieriferri 2 года назад
Also for quality of life, having the souvenir shops in each region get weekly refreshes, especially for weapon billets, as the chance of getting one from weekly bosses is way too low. When a big part of progression is refining and getting duplicates for improvements, it’s contradictory to have forged F2P weapons be so hard to refine and not experience their benefits.
@xxri
@xxri 2 года назад
flat stats used to be useful in the beta, they buffed the base stat of the character and benefit ppl like bennett and sara,, they could possibly add it back but it would overpower bennett so not for a long time
@SilverPaladin25
@SilverPaladin25 2 года назад
The moment they change artifact grinding in a positive way, or properly buff underpowered characters instead of adding new tailormade artifacts/weapons to make them good is the moment Hoyoverse gets my money. I understand not everything can be handed to me for free but a year and a half asking for this and other things and getting the strongbox is just stupid.
@lordaragon901
@lordaragon901 2 года назад
I think it could be cool for the artifact upgrades to work sort of like these rogue like rpg’s where there’s like a certain set of like 2 or 3 choices and you get to pick which one you want, so there’s still an element of rng but it’s a bit less since you are given a choice so you could get unlucky and get base def and def% options and a small base atk option, or extremely lucky and get crit rate or crit damage or even EM or atk% options. Still some randomness but not as random.
@yerriff8115
@yerriff8115 2 года назад
7:05 I kinda disagree, I would rather they remove the lowrolls/highrolls, as well as the possibility of having an artifact spawn with 3 or 4 substats
@coltonsmith3270
@coltonsmith3270 2 года назад
but that would be objectively worse, because theres still the possibility the upgrades go to a stat you don't want.
@yerriff8115
@yerriff8115 2 года назад
@@coltonsmith3270 imo that RNG is the most fun though, plus it prevents insane artifacts from being too common
@impendio
@impendio 2 года назад
I’m at a point where i don’t care about low rolls, just give any fucking cr/er roll, i’m fine with 2 low rolls instead of fucking flat def.
@FOF275
@FOF275 2 года назад
If you could skip dialogue and cutscenes then events like the current one would be over in a couple minutes. They have dialogue to cover up for the fact that you're basically doing nothing
@therranolleo468
@therranolleo468 2 года назад
you're hardly doing anything anyways even without dialogues, the best thing they pulled in terms of time consumption of something outside of combat is the Mechanicus, anything other than that is just straight up combat and talking, even minigames like the shadow puzzle from this years Lantern Rite is a very rare thing to find
@braveshine2579
@braveshine2579 2 года назад
You're right. I am done with my raiden, I am done with my the only invested character, future-proof investment that only I can rely on instead of freemogem and rng queen.
@Brightplays
@Brightplays 2 года назад
Proceeds to click to no avail
@justsomeguy727
@justsomeguy727 2 года назад
This can literally be said about any mobile game lmao what. Also that's crazy that a game about it's world and such would dare have dialogue.
@Syhyronica
@Syhyronica 2 года назад
I think everything but the last one is perfect. One of the many things I love about Genshin is that you can complete it all solo. That’s one of my praises for it and one of the MANY reasons I find it better than warframe. Maybe make certain events easier with co op, but do NOT make events or content co op gated.
@Brightplays
@Brightplays 2 года назад
More options is always great
@Syhyronica
@Syhyronica 2 года назад
@@Brightplays in my opinion (and expietence as a gamer) forced co op for game progression is a shitty idea
@franciscopetrucci
@franciscopetrucci 2 года назад
​@@Syhyronica Its not about game progression! Co-op content is meant for being endgame content. One of the main reasons I personally work so hard to make my characters stronger is exactly to show them off to other people. I want to DO something with them once they are armed and ready! Of course storyquests, world exploration, and events would all be available for solo only players.
@Syhyronica
@Syhyronica 2 года назад
@@franciscopetrucci that’s not my point. Forced co op is something I want to avoid. I didn’t say anything about co op being bad, just specifically forced co op
@franciscopetrucci
@franciscopetrucci 2 года назад
@@Syhyronica But that IS the point. We cant call it "forced" if its not impeding world exploration, quests, or events. These 3 are the meat of genshin content.
@Dio-zb7ze
@Dio-zb7ze Год назад
ok the strange loudness of the anvil being placed made me cackle, such a calm video then just BRRANG
@grentreem3096
@grentreem3096 2 года назад
Multiplayer raids would be soo fun omg, gj man
@smg1150
@smg1150 2 года назад
I had this idea a while ago, what if the character banners would instead be region based, you could pick which banner you would wanted to wish on and you would get characters from that region
@gimmedemtrees
@gimmedemtrees 2 года назад
This is an interesting idea! Perhaps it could be implemented once the story is completed. All characters that have been released by that point will then be placed into their respective region's banner. I wonder what would happen to the weapons though...
@Zhongligeoarchon
@Zhongligeoarchon 2 года назад
I’ve played a gacha that had a similar feature like that, can’t remember the name though
@cryocore7057
@cryocore7057 2 года назад
Stop being stingy Respect players Listen to critiques Stop speedrun releasing banners just because you want money, fix the issues the game has ffs, its been two years and barely anything got fixed. (Resin is still terrible, artifacts are rng on top of rng to name a few)
@citruscoffee5964
@citruscoffee5964 2 года назад
They need to increase rewards or lower banner pity. Less of an issue with character banner but holy shit the weapon banner costing more then the character is ridiculous make it the same as character banner or decrease weapon banner pity by 10-20. (60-70 pity)
@topdanielunlimited5342
@topdanielunlimited5342 2 года назад
Why the fuck would they bother when people are still eating from MHY's ass whatever they give them. And people bash at me when I say genshin is just a cash grab. At least I can see a good use for Genshin's money. In Durandal's Platinum Equinox Suit
@midcredit
@midcredit 2 года назад
@@citruscoffee5964 character banner has 90 pity while weapon banner has 80 pity. they should just let you choose what weapon you want to get and not be it gacha too.
@citruscoffee5964
@citruscoffee5964 2 года назад
@@midcredit while I agree I know they wouldnt thats why I said either lower pity or make it like character (if you lose 50/50 on the weapon you want your guaranteed it instead of having to pull 3 times)
@zevilar5817
@zevilar5817 2 года назад
I agree - they also need to stop pushing the agenda so hard. I like a new character just as much as the next guy, but god damn the rates are too low for that. I think one of the next couple of upcoming patches should be more of a filler patch (so like event reruns, since that programming would probably still be in the game files) and Hoyo focuses on actually fixing the game a bit. Doesn't even have to be everything in one go! They'll get money regardless- Versions 2.2 and 2.4, patches where it was mostly reruns, proved that much. That said though, while the chances of Hoyo *actually* being receptive to player feedback are non-zero, it's still VERY friggin' close to zero. Which is honestly a bloody shame. I really enjoy playing Genshin Impact when there are things for me to do. If you want improved player retention, locking *everything* is NOT the solution. It makes the game a lot less enjoyable, in some ways.
@barny15
@barny15 2 года назад
Your videos are always some of the top-dollar best Genshin Impact information and content on RU-vid, and this video is a shining example of that. Just some excellent points that give us something to provide feedback to Hoyo about. Thank you for another excellent video, and thank you for all you do for the community.
@sinosikell
@sinosikell 2 года назад
OMG the randomness of artifacts. I feel this on a spiritual level.
@harm0ny_
@harm0ny_ 2 года назад
Toggling constellations would also benefit those who do showcases, specially of different constellation levels and how they change the overall damage. It could really become more of a popular video idea since you could do it whenever you want instead of having to put off activating constellations or no longer being able to do it because you activated one. For example, if you have a C6 Raiden and want to showcase how the damage using same artifact set and weapons changes with each constellation you could simply turn them off for the showcase and switch them back on after.
@ymmudtnuocca7798
@ymmudtnuocca7798 2 года назад
Estimating ~60million players, you think that it is useful to implement a feature that is useful for ~1000 people? remember, $5 a month from 60million people is way more than what that ~1000 people doing showcases can ever spend in their lifetime.
@harm0ny_
@harm0ny_ 2 года назад
@@ymmudtnuocca7798 Why would a feature that helps a minority hurt the majority? If the feature doesn’t appeal to you why would that take away your incentive to continue paying for the game? Showcases can encourage more players to pull or characters upon seeing accurate showcases of the value of their constellation. A C0 vs C1 Hu Tao showcase shows a beneficial quality of life and DPS enhancing part of Hu Tao’s kit being used. In many instances people search these sort of videos before deciding to pull on a character // multiple copies of the character. I don’t get why one feature like that would cause the 60 million people to stop spending five dollars. Not every update has to benefit the entire player base. Specific adjustments being made to certain characters don’t affect the people who don’t have those characters yet they don’t stop spending money just because the attention is away from them for two seconds.
@randomperson093
@randomperson093 2 года назад
@@ymmudtnuocca7798 but would it hurt to have? other than whales,it's useful to us normies too,a character like bennet who's c6 can be amazing for some comps and destroy some other would greatly benefit from having a con toggle
@joshernsteen2066
@joshernsteen2066 2 года назад
I can tell you first hand that Kahuza's talent levels definitely makes a massive difference in his damage output, even for the most basic sword in the game. Overall damage output does matter, and the company did eventually catch on to what we were doing to the combining of the artifacts. Although artifacts can also substitute the need for the requirement to get extra copies of the characters as well. The game is already designed for the weapon stat increase, artifact stats by order of the substats on most occasions, and the constellation benefit all together at once.
@joshernsteen2066
@joshernsteen2066 2 года назад
There should be an app that someone made already that explains the max damage output if it already has not been made already. The ones that I have installed do not show the talent damage output per level, only the requirements to get them upped. The game does display them inside the game somehow I think, though.
@alex-kuninfiltreaujapon3237
@alex-kuninfiltreaujapon3237 2 года назад
4:47 Good point! I actually made a google spreadsheet to know how much days, resin, materials and mora it takes to raise a character talents, based on drop rates. For a support, to upgrade E and Q all the way to a - reasonable - level 8, it takes : - Talent books : ~720 resin, which amounts to 5 days worth of resin* - Mora : 340 resin, so 3 days worth of resin* --> total : 1 060 resin !! An entire week... If you want to increase both talents by just 1 additional level (lvl9), you add 3 days worth of resin to farm the materials :') If you wanted to 3 crown a new main dps, it would take a whopping 27 days just to get talents books and the necessary mora lmao In comparison, if talents are only upgraded to level 9, it "only" takes 17 days. I find it rather amusing, and worth considering ! I haven't got around to making a spreadsheet about character level, but I am going do that someday too, because it is even worse !! *160 resin/day, because I'm a casual player :') and cannot use all 180 available resin. Additionally, I made the hypothesis that the necessary mora is only earned by farming ley-lines outcrops only. Edit: Oh and you have to remember you can only farm talents books 3 days per week >.
@user-eg6jf7ry7e
@user-eg6jf7ry7e 2 года назад
Upgrading character level is not that bad. Boss materials take around 5 days of farming (4 condensed resin ≈ 10 boss mats; 46 mats require ~5 days) and exp books require 5 days for lvl 80/8 days for lvl 90 (~50 books for 4 condensed resin). You can also convert your resin into condensed when it's the wrong day for farming talent/weapon mats, thus having 5 days accumulating resin for your needed materials (even 6 if it's on Tuesday/Friday because the only window when your condensed will be capped is Wednesday and Thursday)
@lakspur5322
@lakspur5322 2 года назад
@@user-eg6jf7ry7e well character levels aren’t the only thing we need, you have to account for talents, weapons, artifacts, and weekly boss drops. You also have to account for the Mora and Six layers of RNG for artifact farm.
@user-eg6jf7ry7e
@user-eg6jf7ry7e 2 года назад
@@lakspur5322 that's why I haven't been farming artifacts for 6 months already xd
@user-eg6jf7ry7e
@user-eg6jf7ry7e 2 года назад
Got gladiator flower with 39.4 CV recently btw
@lakspur5322
@lakspur5322 2 года назад
@@user-eg6jf7ry7e Which can be a problem since most of your damage and support’s potential are locked behind artifacts, the fact that you had to do something like that proves that the whole artifact system is flawed
@bunnybabybevytv6434
@bunnybabybevytv6434 2 года назад
all true and some good and well-spoken points. I send them most of what ya said in every survey.....
@bunnybabybevytv6434
@bunnybabybevytv6434 2 года назад
I think they are just trying to cause psychological damage to gamers as a new age way of warfare while claiming, " at least we made the game so everyone quits or only plays 20mins a day"
@emopeterparker7
@emopeterparker7 2 года назад
I like the party raid idea. I REALLY want that now.
@the_DH
@the_DH 2 года назад
I want access to old event weapons. As a new player, I couldn't complete the event in 2.3 but I did get Albedo. I'd love to have his signature sword but right now it's impossible. Also, the fish sword?! I know it exists and it looks so funny and I want it!!
@leeatsugai97
@leeatsugai97 2 года назад
I actually disagree with adding i-frames marker on enemies. Knowing when the enemies would go into i-frames and timing your nukes and DPS is kinda a challenge and a test for your skills and game knowledge imo I agree with the rest of the video though!
@jordanhansen2426
@jordanhansen2426 2 года назад
right? like thats what telegraphs are for. doing that would literally ruin combat. I swear a lot of people that play genshin don't care about combat at all, they just want to press buttons and watch big numbers fly, and getting interuppted for any reason is a flaw and should be fixed. 2 of his ideas here were help players maintain 100% shield up time and dont let us waste damage lol. like go fight a regisvine then XD
@URMOMJOWUAKAOASG
@URMOMJOWUAKAOASG 2 года назад
The only reason why I find this suggestion good is because all the bosses recently (namely the wolfs) have all had some janky I-frames that coupled with timed spiral abyss and weird hit boxes make them more frustrating to fight. Although they look visually interesting fighting them feels very clumsy and clunky
@leeatsugai97
@leeatsugai97 2 года назад
@@URMOMJOWUAKAOASG I absolutely agree that recent enemies (especially the wolves, god how I REALLY hate the wolves) have a really clunky i-frames and hitboxes, but I think adding the i-frame markers will not actually fix the problem. Actually fixing the janky i-frames and the hit boxes to be more consistent would solve the problem and therefore eliminate the need for i-frame markers imo
@URMOMJOWUAKAOASG
@URMOMJOWUAKAOASG 2 года назад
@@leeatsugai97 oh yea definitely!!!
@Neisse
@Neisse 2 года назад
@@leeatsugai97 and reducing the frequency of i-frames. God they sometimes just spam them one after another, even without any telegraphs of some sort (Looking at you, Signora)
@chipkiller5605
@chipkiller5605 Год назад
With the con toggel thing, they could do that you can get rid of a con but then you can stack up the con things that you get from pulling on a banner so if you get a dupe of a caharacter and you already have c6 of them it still has a purpose of getting them, so you can reactivate a con
@khonsenwright4986
@khonsenwright4986 2 года назад
As for toggleable constelations it's also useful while doing damage tests and in some competitions there are restrictions such as character must be c0 or C6. This basically excludes the player from attending to such event because he has c4 Raiden for example while restriction is c0
@bikerhomi
@bikerhomi 2 года назад
2:52 to correct, not only melee characters benefits from pyro dmg bonus. Sure, bow and catalyst users does not get their weapon infused with pyro, but dmg bonus still applyed to them too
@Mentleif
@Mentleif 2 года назад
If we’re talking about artifact randomness, I’d also like to mention getting the right set at the right piece at the right rarity. Personally, I’d like to see something like Terraria’s Goblin Tinkerer, who allows you to reroll the modifier on equipment or Splatoon’s Super Sea Snail, which allows for rerolling secondary abilities on equipment (think substats)
@supervegito9117
@supervegito9117 2 года назад
Another advantage of being able to toggle constelation is for content creators. There is a youtuber called i win to lose gaming which does damage tests and speedruning( AKA DPS showdown) and it will give him more options to damage test
@gervin51VideoLikePro
@gervin51VideoLikePro 2 года назад
I really like rerun events from specific events that players never played or new players who never got a chance to participate
@mishtrong
@mishtrong 2 года назад
I would love insta-complete button on domains. Doing 2000 runs of the same domain is just boring. I don't build new characters because I dread artifact farming. Every time I want to invest in a character, I remember about artifact farming for them and just don't do it.
@tingtang22
@tingtang22 2 года назад
As many ppl said in the comments Honkai already has the fixes to all these problems and lo and behold it also has auto-complete for stages you’ve already done/3starred. I seriously don’t get why Genshin doesn’t take notes from hoyos favorite child
@Gendor64
@Gendor64 2 года назад
Auto complete wouldn't fix the artifact issue, it'd only reduce the time spend playing. I'd rather see a general change to arngtifact instead of a "get thing" button. It's an alright bandaid but not much more imo. Just having some general sense of linear progression for artifacts could probably make it way less tedious (let's say you'd be able to "sacrifice" artifacts for a substat that you then could use to replace another artifacts substat). At least to me some sense of always getting closer to finishing my infinity gauntlet would do more than an auto complete ever could.
@tingtang22
@tingtang22 2 года назад
@@Gendor64 i def agree, domains take me 30-50 seconds, its not even 10 mins playtime. the layers of rng on artifacts are the biggest waste of time
@justsomeguy727
@justsomeguy727 2 года назад
@@tingtang22 because at that point you aren't even playing the game anymore. It's playing itself. Also I like how you dont point out that at BEST you get like 3 frags for an entire tank of stamina to avoid admitting the rng is shit in honkai too but eh. I'm used to people ignoring that Honkai has had its own share of problems (it shows with your "favorite child" comment too cause you clearly don't understand that Honkai has competition forcing it to be the way it is now cause it was dogshit when it released too) to try and act like there's some kind of bias when the simple fact of the matter is genshin doesn't have competition where as honkai does.
@tingtang22
@tingtang22 2 года назад
@@justsomeguy727 honkai IS the favorite child. it's what started as hoyoverse's passion project and is still kicking. genshin not having competition is exactly the reason why it's so behind, it's their moneymaker and they're too scared to make any changes to it that may lose a single customer - I know honkai has its problems but that's not the topic of the video or the comment which is why I only pointed out that it has QoL mechanics that genshin is missing
@EdDrow
@EdDrow 2 года назад
For the Artifacts, I rather have the option to choose which piece from which set I want than choose the rolls. I don't need more godlike Flowers or Feathers, I need Sands.
@jhexyz
@jhexyz 2 года назад
I agree with all of these especially the artifacts and resin.
@hase2944
@hase2944 2 года назад
helping 1 friend do daily quest used to award you their primogems too though you cant only do it once. ai wonder when they remove that, it was pretty fun doing dailies with friends especially cause it benefits us
@pixzeyl
@pixzeyl 2 года назад
I 100% agree with you. The game has so much untapped potential and mihoyo can easily expand their playerbase by adding raids and whatnot; even more so make the game enjoyable by the current endgame playerbase by fixing resin and less used characters by making content favouring their use. So much wasted potential. We can only hope mihoyo listens to the community and for the love of god implements these features...
@radia4752
@radia4752 2 года назад
They need to rework the map and make it so that it basically becomes an interactable map (like the one on hoyolab) after getting 100% on all subregions in a region. For example, after clearing all of liyue, the map upgrade would make matz farming easier and the matz that you want would be easily seen on the map instead of alt-tabbing to recheck the map every few seconds
@fluffyllama4073
@fluffyllama4073 2 года назад
This is a great suggestion too! If I may add, I think the other helpful incentive to 100 percenting each regions would be giving out weapon billets, more resin, or even more primogems. Also, I think removing the marking limit or at least increasing it would be helpful. We have Enkanomiya and The Chasm and I couldn't mark some stuff anymore on my map since I've used it all on different regions. There's so much stuff to mark on the map and yet I can't do it anymore due to the limit.
@versutus2699
@versutus2699 2 года назад
I think toggling constellations is also very nice for testing and comparing damage
@robdotgif
@robdotgif 2 года назад
I'd say we need artifact crafting. Like if we could break down artifacts into a "shard" type of material, and then maybe at an altar to combine them into a blank and then sacrifice stats rolls from other artifacts into them. I think that would be cool and just grindy enough to keep players busy but just rewarding enough to be worth as a long term goal for getting perfect pieces
@BrunoFernandes-vx5su
@BrunoFernandes-vx5su 2 года назад
I think mihoyo should add an option to turn off 5 star burst animations sometimes they are just nauseating to look at not saying that they are ugly though but sometimes all they do is force your eyes and distract you from the original place you where looking at (also some bursts in the middle of the night are just straight up flashbangs)
@Arbiter__
@Arbiter__ 2 года назад
I've also been hit several times because they render me unable to move until right before an enemy hits with no time to sprint away.
@Maruhodo
@Maruhodo 2 года назад
TA-MA-YA
@bubblegumgaze
@bubblegumgaze 2 года назад
it would make i-framing harder though
@nekokoishi
@nekokoishi 2 года назад
I think one rather helpful feature from Honkai that can help a bit with Genshin's resin issue is the excess stamina feature. Once resin is maxed, a percentage of the excess resin should be storable and claimable.
@philtheedragon
@philtheedragon 2 года назад
I think it would be cool to have an in-game movie theatre, to replay all the cutscenes, especially the event exclusive ones. I know the internet has this, but not as convenient as your own game. Genshin Impact will be a long journey, I’d like to be reminded of the most important scenes I’ve been through, and be able admire the most epic moments all over again. If I recall correctly there’s a book in our inventory that plays the gnostic hymn cutscene, as if every few weeks wasn’t enough. I don’t expect scenes to be so handy from a book from inventory, but for example final fantasy X had a literal theater!
@JohnDoe-oq2fx
@JohnDoe-oq2fx 2 года назад
For Toggling on and off Constellations - yes this is a very good one. The BEST use is Bennett C6 but there ARE others. Off the top of my head there is one for Tartaglia ( C4 or C6? ) that I saw mentioned in a video by Techtone ( the first person I saw mention this idea ) and one other character that he also mentioned. In general the ability to TURN off a constellation is going to give more flexibility to characters that have constellations that force changes to other characters attacks. In this respect it might even be useful to have the ability to toggle off certain Talents of some characters.
@hollowfox213
@hollowfox213 2 года назад
I think if Genshin were to ever implement Raid-like bosses or domains, they should be based around the survival of the group, instead of just doing big number damage as quickly as possible. As in, you get the best rewards the more people survive the challenge. It would incentivise stronger players to use more healers and shielders, in order to ensure the safety of the weaker players- then the weaker players would be incentivised to use whatever hard-hitting characters they have to cripple the boss. Not that I believe it'd play out this way, Im sure everyone would just be selfish and go straight for their mains anyway, while belittling every other player for any minor inconvenience during the battles. But hey, it's just a thought.
@xxri
@xxri 2 года назад
i feel like they won't do this bc you could easily abuse elemental reactions or certain skills ,,, and also most peoples phones would explode lol. but this would be a really good idea for something in regular co op or just in general
@jyashin
@jyashin 2 года назад
WTF this is by far the shittiest idea anybody's come up with. All you have to do is look at actual team vs team pvp games to know exactly what happens when you implement what you're saying. Hell to the no.
@PizzaHeister
@PizzaHeister 2 года назад
Other characters that benefit from toggleable constellations are childe C4, and Yoimiya C6; both can cause issues with setting up reactions if played improper
@Leprechaun2702
@Leprechaun2702 2 года назад
I fully agree with everything you said, i also think for events, particually ones that contribute to the story like the irodori festivval weve just had, should be available after they finish because of the story aspect of it, mabye you dont get the same rewards as the actual live event like the free zinqui we got or mabye they are available on a calender, like yearly or something but i feel they should be available. as a newish player myself i would love this because i didnt get to experience klees summer event thing and i really wish i could.
@gotenks383able
@gotenks383able 2 года назад
This summarizes the communitys concerns pretty much 👍👍 I agree on every single one
@dylaanowen
@dylaanowen 2 года назад
I do want to see the resin system changed but realistically the people that have to worry about not having enough resin to level up all the new characters are the people that probably have the money to refresh their resin. You can look up maths for leveling characters to 80 and leveling their talents and it comes out to around 3 weeks. Thats half a patch. The main slow down you'll find is in early game when you don't have a bunch of weapons pre levelled ready to go and weekly bosses which aren't a resin issue and more of a weekly timegate issue. So even if getting every character and new weapon was F2P friendly, they should still have enough time to get every character to 80 before the next patch.
@SM-tf3li
@SM-tf3li 2 года назад
Yeah I'm not sure why so many here say there is a resin issue. I only started 7 months ago and have 16/24 characters at 81/90 with mainly 6/9/9 talents. Some even triple crowned like Eula. This is on f2p. I don't ever do leylines unless there is a double reward event. I focus on talents and boss materials instead of artifacts. Have also been 36 starring since 2.5.
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