Artistic Shots of Retro Computers and Games. Only Real Stuff, No Emulation. History, Culture and Nostalgia. Legendary game reviews. Beautiful setups for vintage machines.
Filming original hardware with vintage CRT display is obviously harder than using emulators. But you can immediately feel the difference and enjoy watching a game just like you would do back in the day. That challenge is the main purpose of this channel.
My thumbnails don't use big red arrows and idiotic facial expressions to attract viewers. My focus is the artistic side of retro. It's all about beauty and sweet nostalgia.
Since I have an awful French accent in English, most of the voice over is done by colleagues from the US, UK and Australia reading my scripts. I've made several takes where I explain this unusual situation, because I want to be transparent with my viewers.
Great video again. I also had SMS 1 with Alex Kidd. The only thing that caught my eye: It wasn't Sega's decision not to support 3rd party publishers. It's a well known fact that Nintendo practically banned 3rd party publishers from publishing on other consoles.
This (except F117), Gunship, Red Storm Rising, Pirates and Silent Service were my life, back in the day, all on my C64 and 1541. Played them incessantly for years!
Maybe I'm late to the party but I really loved this video. It would be nice to see other quick but deep reviews of other games of the 286/386 era, like Kings of the Beach, Star Goose, Stellar 7 and so on.
Microprose manuals were 60% of the experience, from the minute you sit down on the bus home, and many nights reading it in bed. And also while the C64 loaded it, which took an hour, every mission. Every. Single. Mission.
The original F-19 was just a small model kit, supposedly based on insider connections the designer had. It became one of the most sold model kits of all time. This might have helped distract from the F-117 project, but the game made certain aspects of stealth easily available to the public.
For me, it was ultima 6. The first game me and my friends at the time ever saw in 256 color mode, and, with full adlib / sound blaster support. Making it (at the time) the most astonishing multimedia and gaming experience!
@@RetroDream I have both, but I’m tired of dealing with Game Gear systems breaking. I’d love to be able to play them through a GG converter on SMS. To my knowledge, no one has made anything like that
Great series. I really like that you use original machines, and original games. Even if many retro folks did definitely _not_ use original games most of the time (I did have some, but 10x more pirated stuff). I knew some people with MSX, but much more with C64 or even Atari 8 bit. One had an MSX2 with Metal Gear and Thexder. That was pretty impressive. Even if the Z80 was not a very good CPU at that time (1990), the smooth scrolling and same color and resolution as the Atari ST made it quite good.
Remember my cousin taking his 1040ST downstairs. Hooking the 55cm TV up to it via SCART. All of a sudden he had a huge colour monitor, with clear sound, and even crisper graphics. And then he ran this game. What the hell.
A friend of mine had one. MSX2. Pretty impressive Japanese games [Metal Gear, Thexder (or how was that inspiration for Turrican called?). Good peripherals. For other software like text processing, DTP, music, or anything else, it was inferior. One thing it did have as an edge over the Atari ST was that it had a decently developed DOS, whereas the Atari ST had really silly super slow move and delete functions, requiring add-ons such as pinhead or Kobold to alleviate this.
Played it on about the same PS/2 (model 30, 8086, MCGA). The PS/2 was a moloch. Super well built.. with totally outdated technology compared to ST and Amiga. F-19 was quite something with it's stealth mechanics.. Keep that bomb bay closed!
the QL keyboard is good i still run one , its downfall was its delays and a move to more office style PCs but it is still going today with a great fan base mine has an expansion which seemed to be secret for many years as you could booster it by up to 512k at the time and i believe further i believe its super basic is still used today in various systems , its a good machine IF you get its hardware sorted out
Yep, loved my 1512 SD... I recall it cost my parents about $1500 with the printer and GEM desktop. Of course all my other software and games were copies from friends; Test Drive, Dam Busters, Leisure Suit Larry in the Land of the Lounge Lizards, LOL. Oh I did get one original; 688 Attack Sub - Which ran so slow you couldn't really lose... Ahh, nostalgia. The good old days!
It's all a dream to me. Computers were so different in the US, and you either had it or you couldn't even touch one. I was in the latter group. Over the years I had friends who owned TI computers, the C64, and a 486 (back in the early nineties). And I couldn't touch one of them (due to the will of the parents). We had Apple II computers are school, but that was for school stuff like budgeting, typing, plotting pictures, and playing Oregon Trail and Carmen Sandiego games. All that being said, if I would have gotten a computer in the 80's it would have likely been the ST. And I would have loved it.
Now that's a sad story. At first I thought "Never heard anything like that, parents of friends forbidding other children to use the machine". But now that I'm considering this, I actually remember that this was also true for me, at least in some cases... Fortunately, not all of them!
It's always weird to see Windows 95 running under 386 - somehow in my mind it's just weird 😅 But I experimented recently, and with 8MB of RAM* (granted - unusual amount for 386) it's even usable - albeit a little bit slow. I can imagine though that it would be sufficient for basic work back then, on such configuration. * I know Win 95 minimum requirement is 4MB, but with this amount swapping is constant and it's basically unusable, especially under 386.
I remember this game on the c64, I thought is was impressive at the time but could not understand what I had to do. I would wonder the universe for hours. Old times when we pirate games and had no manuals. This was a game that needed a manual (surely in the box) or internet which we didn't have in 1988
Compared to previous CGA and EGA standards, VGA is not based on a simple CRTC (cathode-ray tube controller, the Motorola 6845) and a bit of RAM, but with more colors. VGA is a true programmable graphic processor that supports both the "chunky" (packed) and "planar" pixels modes, hardware fluid scrolling, raster operators, barrel shifter and software fonts. Naturally, the software that uses this hardware is not compatible with EGA and CGA, so some time has passed before the biggest software houses released "VGA only" software that fully support these characteristics.
Here you are playing FTL's Dungeon Master, which was the most exciting, jaw dropping title on the ST as I migrated from an Atari 130XE...simply ground breaking!
Great video, I like your style and approach, more on personal connection to the games rather than a technical dissection of it. It is refreshing! I played Captain Blood on my 520 STFM from the Precious Metal compilation. I was like you completely immersed,and mesmerised by the language system, I haven't seen anything like it ever since then I think. It did not feel like a dialog through a tree of multiple choice of answers, which many games still use even today. It really felt like like you were talking to sentient beings. I never understood why people find this game weird or hard to understand, when most play much more complicated games like Dungeon Master or Populous and find it completely normal. Captain Blood was easier to grasp for me than these games... Maybe that says something about me, I don't know 😅
Thanks for sharing your thoughts and your own personal experience! I agree with your remark that Blood has nothing difficult to grasp... But (at least to me) neither has Dungeon Master ;)