These incredibly overpriced $300+ leverless controller vs a Haute42, Snackbox, or even a Mayflash F500 flat(that despite the name is the thicker type box) is not going to determine whether you become a top player or not. So, instead I'd say do the smart thing (unless you can just throw away money or get these for free...) and get the much more reasonable priced leverless (and an adapter for around $30 or less, not sure where $60-70 came from...), and then if you happen to become a pro caliber player you'll be sent any leverless you want for free. Even if you want to spend a decent amount I don't know why you would buy this before at least waiting to hear more about the Sapphire since it looks much more interesting than this in my opinion. Also, I always use a small memory foam pillow on my lap when playing, even with just a regular handheld controller, it feels way more comfortable in general.
atm we don't know what the sapphire will retail for. This stick is priced around where other premium high quality sticks are tho. The haute is a fantastic entry model device. I do still think it's kind of expensive, but the buttons are likely shooting the price up a lot. You can get standard buttons if you want too. I hope they can find a way to reduce the price in some way to make it more competitive
I’ve played on the junkfod arcade devices from my friends who have them. I love the small pocket ability but I like having a physical box absorb some of the shock of me pressing buttons to relieve pressure on my hands. I’m probably an odd use case cuz I am using these under extreme conditions so things that wouldn’t bother the average gamer will start to become an issue for me. Like shock absorbing features. I also like to play in my lap and the flat profile of those sticks are too low so I have to angle my arms more the. 90 degrees and that puts more pressure on my muscles over long term sessions. And the buttons are placed in an uncomfortable layout for my hands. That is prob a unique thing for me tho.
But if you have larger hands (like myself) I am pretty certain you will be hitting that edge either way, compared to a flatter designed controller. Everything else looks good though
That is totally fair too. I have small hands 🙌. I still do not recommend resting you hands on the stick when playing. Always float your wrists like you’re playing piano or touch typing. Light and loose hands are fast accurate hands
That’s a great way to put it. It’s a competitive tool. and to be fair to the device. Most arcade sticks fail at this port but some are doing a great job. Guess it’s just important to remind the peripheral makers to prioritize this port security
yeah I needed to give it some time because I wanted to make sure if I said, this is the best thing I've ever played on, i was damn sure. I was not dissapointed
thx for the video i play leverless since tekken 7 s2 currently with razor kitsune quality is fine i dont hate it but no surport with the cables or buttons sucked very hard because the are damaged and i cant nothing about, so im very happy to see another company doing it better even further for the future its great i pre order it thx a lot.
I will never understand how any of these products can still come out being nearly 500 bucks when Haute’s premium flagship (that competes with the Kitsune, no less) is MORE than half the price point.
@@TrickyEileen The M16+ doesn’t really qualify as a flat box. But even if it did. Does it being a flat box with good QC really justify paying 3x the price for a controller that is functionally identical but ate a few more Big Macs?
Haute seems to have originated from the country of cheap manufacture. I wouldn't doubt that they themselves own a factory - so prices are cheaper for them. Coupled with cheaper components and manufacturing methods, I can see how their price is low. Now, if you try to build a controller with components like a brook board (retails at like $75+) even at wholesale I can't imagine it being less than $50, then add in a metal shell etc. the price pretty quickly increases. I know because I tried to make my own and quickly realised it was going to cost me over 200$ in materials alone.(Forget the cost of milling aluminium 🫠) I think what's important to realise is smaller companies that make these custom controllers don't deal in large enough quantities to be able to survive at rock bottom prices. If we don't support them, we leave ourselves with a market full of cheap copies with no soul. It's also not a flatbox, and from research, flatboxes are way cheaper to make - essentially just a large PCB with a case. Also not saying Overdrive is the best (they're pretty damn good though), but trying to find similar quality/features for the price is hard done. - I pre-ordered, thanks for the review, subbed :)
@@Bebolife12345 if I can’t open the stick up, put new pcb inside, swap out the buttons with standard arcade parts, then I don’t consider it a device worth spending the money on. I get why someone might like them, but they are different devices hitting different consumers. If you can’t see that then I can’t help you. These devices all fail somewhere eventually and I want to just replace that one part. Those flat boxes (I don’t care about the pedantic technical name) don’t let you repair the device in a way I would want. You need to just buy a new stick altogether which ends up skyrocketing their effective price over years. I buy one thing, upgrade or anime’s to the parts over time and keep it for years. I’ll spent more up front for that. Tho I do say this might be priced (when not on sale) a little too high even for that, given the sapphire is dropping soon and is coming for the new premium spot. Time will tell. It’ll prob be wildly expensive.
Most of Haute’s products are quite easy to customize. I guess the M16+ would be the exception here when baring in mind they are likely designing that product to be their flagship premium model that competes with the also comparatively non-customizable Razer Kitsune. Although I don’t believe any product is truly impossible to open/customize. It’s just a matter of ease. An ease I don’t believe is ever worth a 2x markup. I again can’t really stress this enough. A direct competitor that is laughably half the price. It isn’t really hard to ignore that. Buying a premium product for sub 200 bucks as an option should render all these other options at an alarming range of 2-4x the price range obsolete. There’s almost no conscionable justification for this even if they are easier to open up. Purely by principle it is unacceptable. That’s our job as consumers, to acknowledge when it is.
🌟 Thanks for watching my detailed review of the Overdrive Neo! Have any of you tried this controller yet? What are your thoughts on its performance and features compared to other controllers on the market? Drop your experiences and questions below, and let's discuss what makes a controller perfect for serious gaming! 👇💬 Head over to the link below to grab one: overdrivearcade.com/
SF6's training mode is lacklustre to the fullest degree. In fact, it's not training mode at all, it's just a trial combo. To give you the benefit of the doubt, I believe what you actually meant is VF should take SF6's LAB mode where you can record and set opponent and situation conditions for you to practise. If that's what you really mean then I am in full agreement with you. The BEST training mode in fighting game history that is yet to be matched to today is Virtua FIghter 4 Evolution training mode. That's the training mode that VF6 need to build upon and be no less than. As for customisation. All SEGA need to do is give us VF5 VFTV (actual arcade) level of costume customisation and nothing more for the stuff they gave in the arcade version was incredible! Those in the west that never played and experienced VF5 with VFTV is full will have zero idea of what I am talking about, and the only way for them to have an ounce of understand is for them to look at the old VF5 online videos that the arcade automatically uploaded online. That said, it would be fantastic if VF clothing are based on the latest fashion treads out there. All customisation for the main characters should be stylish, fashionable, and rich with variety. The Avatar mode (which the game will definitely have) can be the one where players can go wild in how the character looks like how it is in SF6. Ultimately, what we've been experiencing in japan is what you need to experience in the West. Good point about further communication to the player & viewer such as your fuzzy guard example. Of course, not breaking the game flow, but a visual animation that make certain actions, especially complicated ones more distinctive in aid for understanding, visual flair and strategy. VF6 need to be a combine of VF3 and VF5R. That's the way forward. VF5FS/Esports/Ultimate is not the way to go, especially with it's ridiculous long combos. Weight Class is essential! Sorry. No. Massively disagree with you on that one. That's the additional advantage of key selling point of VF. It's not needless at all, and it's not something in reality that casual are concerned about as there are tons of others things to appeal to them. VF already is doing what you suggested. I haven't meet anyone here that I play against in Japan think what you said, and I've been playing VF since VF1. Ultimately, I don't think your balancing issues that you mentioned exist. AKIRA and Jacky is not strong as you think and their strength is insanely earned by the player. VF is the most balance 3D fighting game there is where your victories is based on your experience and understanding of the character you use unlike SF6 that is tier based (just saying as a statement). Maybe this is a higher level versus lower level experience. I think your idea for more communication will help mitigate this issue if it does exist even though I think it doesn't. I think VF stages are amazing but the biggest problem with the stages is the lacking sense of life and wow factor. Yes, they are beautiful as looks amazing as their real life counterpart such as Aoi's stage. Also, I think all the stages are a big step back compared to the stages in VF3. They need to really step up in that area for I'd love to have undulated stages back along with the ideas you mentioned. They need to be more ambitious and remember that the whole thing is a tournament so it should be treated as a tournament in terms of presentation. So yes, sense of life, wow factor, uniqueness and interactions are essential. Also, the music need to be vastly improved. I can go much deeper on the specific but let's leave it there.
This is applicable to more than just tournaments too. There are plenty of players from Bushin to Emperor that I play against who will play neutral pretty solid but as soon as there’s a scramble or they feel pressure they resort to panic buttons and cheese. And that might beat Bushin’s but it also holds them back from beating higher ranks, which is what they have to do to keep climbing.
I have 4 characters - one at Mighty Ruler(Steve Fox), one at Fujin(Hwoarang), another at Kishin(Eddy Gordo) and my main at Tekken King(Jun Kazama). I get nothing but golds now in quick match and my prowess is up at 240k. I personally think they should do prowess and skill tree by character
yeah I don't really have a good solution because I think the system is working as intended. They want new players (low prowess) to fight other low prowess players to avoid newbs fighting pros or 300k players. The prowess match making is not so bad in the middle ranks but it starts to really break once you hit 230k and above.
Brace yourself love….. it’s about to get real af if it wasn’t already … as God xiaoyu please lab everyone as often as possible. Be cautious of Bryan , Reina, bears, Steve, Hwoarang,and yoshi. There are plenty at the high level. Congrats on your promotion
You got a Like and new Subscriber here! I admit, I skipped directly to gameplay to hear what you'd mention before watching fully 😅. I'm wholeheartedly thankful you mentioned no comeback mechanics/meters! Besides Shun Di (because he drinks too much 😂). I do disagree with what you said about Akira gaurd breaking, and the damage system. I was there for VF since day one, truly. I'll never forget the rush of seeing those 3D graphics in the arcades for the first time! Mind blowing! And the Music from VF 1&2 are still bangers lol. Also eventually had it on Sega Saturn at home back in the day and have been playing to this very day. But to my point, I feel the damage is a signature component. And when it comes to Akira Yuki he better hit like a freakin' mac truck! My guy is practically Mike Tyson in a cut sleeve gi but using Bajiquan or in Akira's case Hakkyoku-Ken. They should not change that aspect for him. I also disagree with aging Eileen, but if they choose I wouldn't mind the change. Mostly everything else you mentioned I agree with. By the way, I'm a highly skilled Akira Yuki & Pai Chan main. Im curious to know who are your go to characters? Thank you for the content on Virtua Fighter, it's always refreshing to hear it's name today. Keep the content coming! And many blessings to you and yours! Ora Ora ORAAAA! 🥋 💪 💥
I am an Eileen main in VF, been using her since she was released. My problem with akira's guard break is that I think it, as it currently exists, works more like a game mechanic than a character unique trait because of how impactful it is on him. I think they either need to tone down his other tools (in a way that I agree would change his identity too much), or make it a true universal mechanic and give everyone access to it from neutral stance like he can.
@TrickyEileen An Eileen main, nice! She can get down to business in the right hands for sure, she's combo crazy lol. And about Akira, his Hakkyoku-Ken style is based on Bajiquan. He strikes with quick precise heavy force, and to make up for not being combo heavy he can open opponents up via certain techniques (but can be avoided with timed side steps or interception). There are also other characters who can open up guard as well, Lau, Pai and Jeffrey come to mind. And to balance, characters such as Eileen and Sarah who can jump grab, Vanessa who can tackle etc.. each character has moves that can be exploited. Akira is not combo heavy, although he is great for juggling, he doesn't have the rapid combos such as a Pai or Eileen, Sarah or Kage Maru for instance, making up for it with precise heavy strikes; utilizing his bodies full ki with each blow. If anything, they need to keep his moves as is and give him more 😂 I love his move set in VF Final showdown and Ultimate Showdown. In Vanilla VF5, it's a dramatic difference in how clean his moveset becomes later on (some might argue with that though). Akira is also technical, he's not easy to use and can't spam buttons and win with him. Which is the main aspect I hope they maintain, even though he is the "poster child" of the series... I enjoy that not just everyone can pick him up as opposed to easy to play poster children from other fighting franchises. I feel all VF really needs is more visual flair, and a freakin' story mode for cryin out loud (we haven't even gotten at least arcade endings for the characters)... more offline content/unlockables, subtitles for foreign languages lol, and a few more characters with new fighting styles... maybe copoeira, a traditional boxer (not a Brad fan), and maybe something close to wing Chun or the like. I'm sure they would change the moves for the characters as they normally do, but wish this time around they'd pull a Tekken and keep them the same and just expand on the move sets. I feel the move sets for VF5 FS & US are perfect. I've ranted long enough though, my apologies for the essay lol. Yo, thank you for your reply and making the video! From one VF fan to another.. I wish you well in all that you do. And if you're ever up for a match, let me know!
Thank you for this video I dont really have a place for Xiaoyus ss4 Til now also love your adaptions against players Especially like that Jin (can be anyone else) just trying to outframe you instead of noticing ur either patience or changing lvls such as obvious AOP
😂 ill 1 and done in a heartbeat. WIN OR LOSE. Its already best out of 3. Can't froce me to go through that long ass try hard match again because your tekken pride got hurt and now seeking retribution 😂 They got me matched up aginst players who are Tekken Gods and shit too while i dont have any character close to that rank. Please ..
How do you do that throw??? Is it a side throw? Or what’s the condition to execute it? ❤ I’ve gotten it once on accident but it seems like the perfect oki situation
Add Adam, Axel, and Blaze from streets of Rage, and Shadow, Larcen, and Blade from Eternal Champions characters, and Kazuya Kiryu from Yakuza, and Shinobi as guests for VF6. Have the main menu song from VF4 2002 return. Remake some stages from VF1-VF3. Maybe even add a mode similar to Konquest mode from Deception and Armageddon and have players have a chance to play as Streets of rage characters in certain parts. Arcade mode can be similar to Street Fighter 5: Arcade Edition. And add stage transitions.
i honestly had no idea how to get into tournaments in the whole SF4 era. Wasn't until SF5 that I learned how since no one told me and non of my friends were into tournaments. So I wasted so many years. Wasn't really watching any FGC youtube content during my college and grad school years
All we had to watch back then was horrible hand phone cams and max. Thank god for max. And like the odd little evo dvd here and there. Hopefully people will not waste the years I had to finding out