17:00 - look at the keybinds for super wireless grid again @direwolf20. One of them lets you swap the mode of the super wireless grid, ctrl+g by default.
Dire, tiny dry rubber literally has no use other than to compact into dry rubber, which itself has no use other than turning into plastic. Just automate the whole process and store plastic instead of storing the tiny dry rubber to craft on demand.
really no clue if it works while it's curio'd but the keybinds say ctrl+g is the modeswitch for the grid, might work if there's no conflicts for that keybind.
Love your videos. Not sure if this changed in the newest version, but you used to get more pink slime if you used the slaughter factory on non-hostile mobs.
In the Colored Boxes of Foregoing, you can change the sided-ness of the block as well if that given color on that given side pushes, pulls, or is just open, closed, or invalid... very easy to go through it worth doing as it might save you a big on those items. Yes, there is the storage piece which is a problem but an item interface (that has a few slots in it before dumpping back to the network is fine for both fluids and items... (or at least is in the Applied Energetic version of these blocks :D)
The counting filter on extract makes sense once you have explained it, but it is counter intuitive. Hopefully it is explicitly described in your Patchouli book for the mod, because that is the opposite behavior of the expected behavior given how the filters work everywhere else.
I really dislike functional drawers. Storage Drawers is still king imo. Only real improvement I see, is being able to plunk down a drawer and set it, before adding it to a controller. But that can easily be fixed by putting storage drawer's key in your off hand.
While your working with industrial foregoing, you should go ahead and remove the mob fans and mob smasher blocks in your mob farm. The industrial foregoing mob grinding tools will eliminate the endermen teleporting issue and you can also upgrade them with fortune
Thanks for doing the Cobble-Works in a nice new way, You could go mekanisem way, that you already have setup in a way. but like i asked before, "It would be cool to see a new mod/way, and hopefully a episode or 2 of it would be great" and it seems like dire did kinda followed my "Request" by making a new style of cobble-works Keep up your great work, been watching you atleast since Feed the beast episodes, with Soryan (Prob butchered his name) everyday at 1 PM my local time for 5 years perhaps You make it always Educational and always go over the mods, and i love Your style of work
Yeah I'm glad dire does things a different way sometimes, it makes the series' less boring for long time viewers. Also, it's Soaryn, just incase you wanted to edit your message :)
You get more pink slime than meat from passive mobs. Even more from baby passive mobs. I tend to set up chickens laying eggs over hoppers and fire out the eggs in front of the slaughter factory. Unless I really want the meat. edit: You can disable entity cramming and get more than 26 chickens in a one block space by putting a vine or ladder in the space.
Here's a question I have about modded minecraft that I still dont understand hasn't been fixed yet. Keybind conflicts, why isn't there a mod that changes the input system where when you press a button it first analyses your hands to check if there isn't an item that would absorb the input command, followed by checking your armor slots, then your curios slots, then your hot bar, then finally your inventory for any items that could absorb the input. If all that fails then most likely the only mods that would use the input would be system mods
That's an underlying structure issue in Minecraft's input handler, and while a core mood could fix it, I think the base game should have had a better design for input in the first place.. all these extras though, the game was not originally designed to handle so we're working from a design that focuses on vanilla mechanics first, then add ons.
Interesting how dire's so in love with himself that he forgets that industrial foregoing comes built in with auto-ejecting, so there's no need for all these nodes everywhere.
Dire, why not use the black hole/black hole tanks for basically infinite item/liquid storage now that you’ve got plastic automated, and given how cheap they are? Gotta hoard all of the things lol! Thank you so much for the daily content as well! I always look forward to your videos to start my day off right :D
i dont know if there is way to read contents with laser io (like comparators do) with redstone cards, but i think it could be super useful imagine that you want one machine to work only if you have less than X mb of certain liquid and you set your redstone card like "output redstone signal when
I'm pretty sure that compact machines chunkload contents if the block itself is chunkloaded. You can probably test that now with seeing if you can access your rubber from outside while not chunkloading the compact machine's internals with FTB chunks.
in the Pink Slime, recipe; it ends up outputting water. which yeah, it's odd. I assume like a glass hotplate to congel the slime and push away the water like a liquor still? I'm not exactly sure how the chamber works in real-world logics.
@@AdamTheGuitarist usually you need to but in some special cases like glowstone blocks and quarts blocks they don't need the backwards craft. The rubber can still be stored in compact drawers cause they have more space but they won't do the 3x3 craft automatically for you to pull out
19:13 I had been using RS for this function alone for ages, but in my latest playthrough I found out AE2 does the same nowdays and it even displays items, fluids and gasses (if you have mek addons) in same grid. Have been having bunch of fun tinkering with channels, p2p and all that, slapping down a single cable everywhere has become a bit boring to me.
i use AE2 sometimes for the fun it is to setup, but i prefer mostly to stick to RS and focus the automation machinery rather than the storage and io part.
So I'm unsure if you know this Dire, maybe you do but always forget?, If you use the mob slaughter factory on passive mobs you get more pink slime and less liquid meat. I'm pretty sure it's always been that way
If I did that, I'd definitely set up an override switch fir the light, so it wouldn't turn them off when I'm inside the mob farm doing something. Of course, I'd want that to also block the other mob killing machine turning on. :D
It's intended to be a reimagined version of enderio and the pipes that it used. Dire has since expanded the capabilities of laserio and its effectively xnet now
Not sure on everyone’s opinions on this but been playing modded minecraft since the days of tekkit and I still think that things should require more rf as I rarely find a need to use high end energy reactors etc
My personal opinion is that high end energy reactors are generally super OP and badly balanced so making things require more RF destroys the balance of the more balanced generators. IMO things like Mekanism's reactors should either produce less RF or be way harder to keep fueled such that you wouldn't want to keep them running most of the time. There's a lot else that could be added to make them more interesting as well. Edit: I will note that I don't consider kitchen sink packs to ever be a good pack to play if you want a balanced mechanic where everything makes sense. There are a lot of expert packs that do a lot better job. Dire does a decent job of keeping a kitchen sink pack interesting by not using the super OP stuff early on.
Lets hope he time bottle it to stresstest it, and then he maby will change his tree-farm to new wood, perhaps expand it a few blocks for more wood(Since hi is making sulfur of the wood to make his reactor go Brrrrrrrrr insted of being quiet, that he found out last episode )
IIRC from using industrial foregoing in older versions, each log lasts a very long time. Unless you do some huge industrial foregoing setups you really don't need a lot of latex or dry rubber either
I really like LaserIO. Good job for that! There's just one thing I don't like and that is the textures for the items, blocks and the GUI. I would like to see some improvements there. Maybe get help from some good artist. Just a suggestion :)
The textures are way far from looking bad. And when it's a matter of taste, there is nothing to be done since it's impossible to satisfy everyone. But feel free to submit your artworks in a pull request on the github repository. :)
@@richie3366 @Wonda Megapon It is a personal preference. Don't get me wrong, they are okay, I just feel like that textures are part of the mod that should be improved next. I'm not that good of an artist. Back in the day when I was a modder, I use to create these similar "programmer textures".
@@mihajlonesic I mean, I used to work on mod art and game art, and I understand the grind-set and drive to see a creation looking as good as it can. The best thing you can do is provide some tangible critique to aid the developer in improving their work. "Maybe the Laser Connector could have its design simplified to better fit with the other blocks in the modpack," or "The Laser Node has too much contrast between the red and white, maybe the white can be dialed in a bit?" Tiny things that you can type out in an issue on the mod's GitHub and see how the dev responds. Y'get bonus points if you can prep up all the changes you want and squeeze them into a pull request, just like what Richie suggested.
Well, I might not be the first, but I'm definitely in the top three. Hi DW20, enjoying your series, and trying to keep my playlist up to date each day.