Spiders can I ask why did you chose proficiency but not songchant? Proficiency have very weak impact except high scaling weapons such as hubris, wouldn't songchant do more profit in case of having 9 mantras?
the tips you gave for thunder aren't that good first off you forgot to mention warden , and normal thunder is much better for ganks and for high elo normal thunder is better due to the stun which can lead to more overall damage , but if you're lower elo and planning on doing chime surge is also pretty good but normal thunder is much better due to the stun. Ironsing I can believe you didnt say ironhug, legit dumbest mantra dose insane damage , hard to parry goes through block and applies a lot of rods you legit put a clip of hug hitting someone while they're so far away and for the best wep no way you didnt say iron blunderbuss legit dumbest wep with ironsing
warden okay, disagree with the path take but like I mentioned in the vid that could be debatable so that’s your choice Ironhug isn’t good against good players since it’s too slow and doesn’t do enough posture dmg or anything. you will never ever see me get hit by it. without storm cheesing I don’t think the reward is good enough for landing it. iron blunderbuss prob pretty good
@@SpidersDW you legit put a clip of one of the best eu players getting hit with it a lot and multi ironsing rifle users are abusing hug for stormcheese and combos
Everytime i enter a chime match or spar in the overworld, people are always confused by me spamming discovery of fire. It seems most people mistake it for contractors judgment. They usually use their parry and then waste a roll after being set on fire. If you can block break / combo opponents for missing a parry the fire will stack up damage pretty quickly. You can also use it any time during a combo for free damage. Not to mention its non exisent cooldown.
tl:dr fist is better then medium for thunder I’m surprised you didn’t talk about static flash clones, it’s still good even after the windup nerf. When you’re coming out of the invisibility, it takes you out slightly late allowing you to hide anims. I like using fist because hiding part of fist swing animation is really good at throwing people off. You can also use it during emotion wave or during a combo to dodge vents (although dodging vents kinda sucks now). Another reason why I like to use fist on thunder is because of static fakeout. Fist’s only downside is the range, but when I can teleport it doesn’t matter
For ironsing I think metal kick would be better than chain pull just for the fact its a suedo guardbreak that with a spring spark can easily extend a combo while also being harder to hit
I do insignia chain pull into spring metal kick. Or if chain pull is on cd and you land spring spark metal kick (with insignia), you can use ice eruption. Frost iron is really good synergy
Is yellow thunder better than blue thunder in a heavy matchup? cause I think yellow thunder hitstuns and cuts hypermor while blue thunder just hitstuns normally
one of my favourite things i do with encircle and katana is i use posers ring to confirm encircle witch i can use to combo into pr much anything i want i get a lot of smack from ppl in chime tho
probably eventually but tbh idk how much interest there will be in a defense video since that’s not a super interesting part of deep for the average player
Non: Spam early cancel rapid punches Frostdraw: Ice Smash + Anything that isnt supposed to land (e.g. sightless beam) Thundercall: Thunder kick + rising thunder (you are not different) Galebreathe: slide cast every mantra and abuse your free silentheart passive Shadowcast: Spin while using shadow roar and drain your opponents entire ether bar by using a singular shadow gun Flamecharm: Simply exist. Or better, use a ysley's.
you forgot about hemocast which has been in the game since release and the obtainment method is going outside and quitting this shit game thats why no one got it yet
Hey I’m a top EU player and in my opinion 2 of the best weapons to use with ironising would be the pale briar because of its synergy with jailor path (the best one) and the iron blunderbuss since it’s just a really strong weapon but the block pressure you get from those instant feints makes it synergise pretty well, and because crits are so free to land with blunder ironising and briar ironising contractor would be recommended as well to spam lord slice.
just pick whichever attunement you like, all of them are viable right now. if i had to pick tho id suggest thunder or ice for new players since they dont really rely on unique mechanics that might be confusing to new players compared to the other attunements
feinting needle barrage is incredibly nice, u can dodge a m1 or mantra just by jumping and feinting it, oh the irony+the taunt on guardbreak talent also makes ironsing incredibly strong rn