I remember going through 3 rotations of the same 1-2 single target without getting a single Silken Flow or Symmetry. It was so unlucky I thought I was doing something wrong. Just for reference, that’s (.5^6)*100, or a 1.5625% chance. I flipped 6 coins and got them all wrong…
The tantrum over a DPS either tearing emnity or pulling ahead (to pull into the tank which makes dungeon runs go faster if anything) is something I've never understood. I swear a lot of tanks unironically behave that way because they get some sense of power (WoW players usually) from having the job of taking most of the hits when every other job in the game has some form of sustain and mit. It's such a nothingburger of an issue. If a DPS pulls ahead and dies, yeah, they're an idiot. But if they're standing on you and you don't hit one single solitary AoE button? You're just an ass. I mainly tank in PF and mentor roulette and I genuinely love it, not once have I felt the need to chew out a DPS for either doing good damage or helping me establish a pack.
That's cute, but I have compartmentalised minds 4, counter spell, and halved, then remove the reductions from high skill, yeah that was 0 energy to do.
GURPS meanwhile has supported disabled characters since 1986 you were always allowed to be a paraplegic with ambidextarity so they can attack with an axe in each hand using ground fighting to counter the limitations. like RPGs have been having disabled characters for ages and DnD is now just doing the bare minimum.
As a sprout tank, this is very relatable. Especially trying not to have meltdowns when DPS keeps running ahead and pulling everything. First they give me anxiety about pulling too slow, then I get anxiety because they pulled ahead too far and I'm a sprout with gear that's not built for 500 packs of baddies and omg healer I'm so sorry I didn't want this!
Just remember: Technically, Reapers are charity workers, harvesting aether for a poor, unfortunate voidsent who is unable to create their own. We feed starving children!!!
So, they play Pathfinder2e, because those would be Sense Motive, Search and Rolling Initiative, all of which use Perception which everyone automatically has proficiency in. Classes are better or worse at it based on the class fantasy. Like Investigator is cracked at Perception.
Was talking about this earlier when I got Disease and I was all (as a joke): "Healer, please, Esuna my bones.." This video got shared to me in discord after as I was giggling to some friends about the encounter. Love it~♥
>PotD is too long! I'll start with HoH >GNB takes too long, I'll take Machinist >wipe to boss without strength+steel >wipe to gloom mimic crit >several wipes to silver chests, traps and boss mechanics >wipes to patrols >wipes to regular damage at 81-90 >wipes to time and debuff RNG >I should try PotD >easiest shit in my life The next day I cleared HoH with Warrior
The thing that really helped me overcome my tankxiety as a DRK is the fact that, as long as I keep enmity on every mob and cycle my mits properly, then any wipes that happen *aren't* on me.
Me every time I forget to turn my stance on when the alliance add phases start and I don't realize my mistake until I see the Red Ring of Death on someone else's head:
As a DM have have so much fun seeing players try to find it out. I think one of the most fun things to see though it when players do something crazy that makes it so they solve it. I DM at my local library sometimes. I made a puzzle of three wheels and each had to turn in a certain order to create stairs and lock them into place. After trying it once (tried all three wheels at once) they stopped. They ended up finding the ceiling mechanisms and one player pulled on it. I told them they say wheel three slightly shift doing so. So, they all ran to it knowing that wheel must be the first one to use. I thought was puzzle was going to be 10-15 minutes tops. It took them 45 minutes. It was so much fun to watch them find a whole new way to solve it and it was easy to see how much fun they were having. I love making puzzles, but the adult group I DM for at my house dislikes puzzles so I can't do puzzles for them and the two teenage groups I DM for at my house prefer roleplaying over combat and puzzles. It is fun to see how different groups can be from each other.
Yesterday i was stuck watching very long cutscene (in the dungeon where you save the Sylph elder) and when i was done the party had already beaten the spider boss. I was the HEALER. That spider must be easy AF
For some reason, it always bothers me when people think you can critically succeed or fail ability checks. I know it shouldn't bother me, but it always does for some reason. I'm a sad lonely person.
"That is a natural 1, for a total of 23." "Well that beats the DC of 18, so yeah he lets you past." "Oh wait, I'm an eloquence bard. Make that a 32." "You already passed..."