Welcome to my channel, I stargrind, create and review levels with the goal to get some awesome levels rated, while also giving the creators some way of feedback to improve in the future. In general I would love to make the community a better place and I will do everything in my power to do so. My discord (@wolvyy) is always open in case you need something.
honestly it would've been way way funnier if the bottom path killed him lol, but on a serious note did I really just watch text scroll for 2 minutes lol
OMG, I can’t believe I haven’t seen this until now. Tysm for the review, you did a great job with it! I appreciate the kind words and feedback more than you know.
ty for playing and for the feedback. Ik its not the best i can do but i mainly tried just building for fun with this one. It mostly was made on one day too with around 4 hours in total. and btw maybe u remember me as salzbrezel :)
i didn't really care about the color scheme lol. i don't really think red on yellow is that unique (that said i couldn't find any other level with this specific color tho, best i could find is yoquiero). fun fact the color scheme resembles that of the flag of a notorious terrorist group in my country unfortunately :((( but ngl i rarely see such hot color scheme on a quite low energy song. ngl makes me feel a bit tired :\ Not like its inherently bad but its rather unique and quite fit the song One thing id change about the deco is that for the first part, there should be a bit of other details, for e.g. some dead trees, or street lamps, etc behind/beside the building so that it doesn't look like some small and flat cardboard boxes. they should act as some reference to communicate the actual size of the buildings and and some depths to the level. (that is if they are really supposed to be buildings) The second ship is nice, but it's a bit repetitive, like blatantly copypasted, so ig they should make more variants of those decorations. moreover, it's a lil empty here and there, so ig there should be more details .-. or if i were them i might take the tentacle-like deco and add like a layer below, and make a parallax effect. imo it'd still embrace the "2d blended with 3d" aesthetic, maybe even enhance it, and make the level less empty for the rest of the level, i dont have much to say about the decoration, but 0:43 im not really sure about the area scale effect :P i know this one is quite old, but i think since it came out there are many levels with kinda better area effects out there. As to the gamplay, the first part is kinda strange since many structures look like slopes but act like blocks. but the gameplay is nice and slow so it shouldn't be that much of a problem. For the last ufo part it's got some sync issure tbh. but other than that the gameplay is decent and i had no issue playing either. Overall its such a unique level. The execution is great but there are still room for improvement. ik im not a gud creator myself but i do hope that this can help them!